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"objectsOverlap" not working beyond the window resolution: #16215

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@aN0rmalP3rson

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Describe your bug here.

So basically i was trying to give an objects physics like a 2D platformer character (don't ask why). So i thought that for the collisions with the ground, I should use 'objectsOverlap(tag1, tag2)', which works. But for some obscure reasons, it only works if the "player" object's position is within the range of X: 0 to X: 1280 (the current window and stage width). Past the X: 1280 point, 'objectsOverlap' will just return false no matter what, breaking my collision system in the process. (PS: It doesnt work if X < -0 either.)
My friend and I theorized it may related to the window or stage's width since changing it's size also affects where does the function stop working but Idk.
So if any of you have a whatsoever idea or maybe even fix to whatever is happening here, that would be greatly appreciated.. ^^'

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Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

Nope.

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