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Fix build environment to be much more sane, including several scripts…
… for finding dependencies
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.settings/* | ||
.settings | ||
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lib | ||
lib/* | ||
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bin/* | ||
bin | ||
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Debug | ||
Release | ||
Debug-GL | ||
Debug-GL-sanitize | ||
Debug-SDL | ||
Debug/* | ||
Release/* | ||
Debug-GL/* | ||
Debug-GL-sanitize/* | ||
Debug-SDL/* | ||
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.cproject | ||
.project | ||
*.dll | ||
*.md.html | ||
*.swp | ||
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build | ||
build/ | ||
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/Debug-sanitize/ | ||
/Debug-GL/ |
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Original file line number | Diff line number | Diff line change |
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# Locate SDL2 library | ||
# This module defines | ||
# SDL2_LIBRARY, the name of the library to link against | ||
# SDL2_FOUND, if false, do not try to link to SDL2 | ||
# SDL2_INCLUDE_DIR, where to find SDL.h | ||
# | ||
# This module responds to the the flag: | ||
# SDL2_BUILDING_LIBRARY | ||
# If this is defined, then no SDL2main will be linked in because | ||
# only applications need main(). | ||
# Otherwise, it is assumed you are building an application and this | ||
# module will attempt to locate and set the the proper link flags | ||
# as part of the returned SDL2_LIBRARY variable. | ||
# | ||
# Don't forget to include SDLmain.h and SDLmain.m your project for the | ||
# OS X framework based version. (Other versions link to -lSDL2main which | ||
# this module will try to find on your behalf.) Also for OS X, this | ||
# module will automatically add the -framework Cocoa on your behalf. | ||
# | ||
# | ||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
# as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
# variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
# | ||
# | ||
# $SDL2DIR is an environment variable that would | ||
# correspond to the ./configure --prefix=$SDL2DIR | ||
# used in building SDL2. | ||
# l.e.galup 9-20-02 | ||
# | ||
# Modified by Eric Wing. | ||
# Added code to assist with automated building by using environmental variables | ||
# and providing a more controlled/consistent search behavior. | ||
# Added new modifications to recognize OS X frameworks and | ||
# additional Unix paths (FreeBSD, etc). | ||
# Also corrected the header search path to follow "proper" SDL guidelines. | ||
# Added a search for SDL2main which is needed by some platforms. | ||
# Added a search for threads which is needed by some platforms. | ||
# Added needed compile switches for MinGW. | ||
# | ||
# On OSX, this will prefer the Framework version (if found) over others. | ||
# People will have to manually change the cache values of | ||
# SDL2_LIBRARY to override this selection or set the CMake environment | ||
# CMAKE_INCLUDE_PATH to modify the search paths. | ||
# | ||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
# This needed to change because "proper" SDL convention | ||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
# reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
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#============================================================================= | ||
# Copyright 2003-2009 Kitware, Inc. | ||
# | ||
# CMake - Cross Platform Makefile Generator | ||
# Copyright 2000-2014 Kitware, Inc. | ||
# Copyright 2000-2011 Insight Software Consortium | ||
# All rights reserved. | ||
# | ||
# Redistribution and use in source and binary forms, with or without | ||
# modification, are permitted provided that the following conditions | ||
# are met: | ||
# | ||
# * Redistributions of source code must retain the above copyright | ||
# notice, this list of conditions and the following disclaimer. | ||
# | ||
# * Redistributions in binary form must reproduce the above copyright | ||
# notice, this list of conditions and the following disclaimer in the | ||
# documentation and/or other materials provided with the distribution. | ||
# | ||
# * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
# nor the names of their contributors may be used to endorse or promote | ||
# products derived from this software without specific prior written | ||
# permission. | ||
# | ||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
# | ||
# This software is distributed WITHOUT ANY WARRANTY; without even the | ||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
# See the License for more information. | ||
#============================================================================= | ||
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SET(SDL2_SEARCH_PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local | ||
/usr | ||
/sw # Fink | ||
/opt/local # DarwinPorts | ||
/opt/csw # Blastwave | ||
/opt | ||
) | ||
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
HINTS | ||
$ENV{SDL2DIR} | ||
PATH_SUFFIXES include/SDL2 include | ||
PATHS ${SDL2_SEARCH_PATHS} | ||
) | ||
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FIND_LIBRARY(SDL2_LIBRARY_TEMP | ||
NAMES SDL2 | ||
HINTS | ||
$ENV{SDL2DIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS ${SDL2_SEARCH_PATHS} | ||
) | ||
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IF(NOT SDL2_BUILDING_LIBRARY) | ||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
# Non-OS X framework versions expect you to also dynamically link to | ||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
# seem to provide SDL2main for compatibility even though they don't | ||
# necessarily need it. | ||
FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
NAMES SDL2main | ||
HINTS | ||
$ENV{SDL2DIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS ${SDL2_SEARCH_PATHS} | ||
) | ||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
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# SDL2 may require threads on your system. | ||
# The Apple build may not need an explicit flag because one of the | ||
# frameworks may already provide it. | ||
# But for non-OSX systems, I will use the CMake Threads package. | ||
IF(NOT APPLE) | ||
FIND_PACKAGE(Threads) | ||
ENDIF(NOT APPLE) | ||
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# MinGW needs an additional library, mwindows | ||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
# (Actually on second look, I think it only needs one of the m* libraries.) | ||
IF(MINGW) | ||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
ENDIF(MINGW) | ||
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IF(SDL2_LIBRARY_TEMP) | ||
# For SDL2main | ||
IF(NOT SDL2_BUILDING_LIBRARY) | ||
IF(SDL2MAIN_LIBRARY) | ||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
ENDIF(SDL2MAIN_LIBRARY) | ||
ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
# CMake doesn't display the -framework Cocoa string in the UI even | ||
# though it actually is there if I modify a pre-used variable. | ||
# I think it has something to do with the CACHE STRING. | ||
# So I use a temporary variable until the end so I can set the | ||
# "real" variable in one-shot. | ||
IF(APPLE) | ||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
ENDIF(APPLE) | ||
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# For threads, as mentioned Apple doesn't need this. | ||
# In fact, there seems to be a problem if I used the Threads package | ||
# and try using this line, so I'm just skipping it entirely for OS X. | ||
IF(NOT APPLE) | ||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
ENDIF(NOT APPLE) | ||
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# For MinGW library | ||
IF(MINGW) | ||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
ENDIF(MINGW) | ||
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# Set the final string here so the GUI reflects the final state. | ||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
ENDIF(SDL2_LIBRARY_TEMP) | ||
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INCLUDE(FindPackageHandleStandardArgs) | ||
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) |
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