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Fix build environment to be much more sane, including several scripts…
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… for finding dependencies
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SgtCoDFish committed Jul 2, 2015
1 parent ba8e3b2 commit 2e0dad0
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Showing 7 changed files with 418 additions and 39 deletions.
13 changes: 13 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,18 +1,31 @@
.settings/*
.settings

lib
lib/*

bin/*
bin

Debug
Release
Debug-GL
Debug-GL-sanitize
Debug-SDL
Debug/*
Release/*
Debug-GL/*
Debug-GL-sanitize/*
Debug-SDL/*

.cproject
.project
*.dll
*.md.html
*.swp

build
build/

/Debug-sanitize/
/Debug-GL/
67 changes: 32 additions & 35 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10,56 +10,53 @@ set(VERSION_PATCH 0)
set(VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
message("Conifguring APG version ${VERSION}.")

file(GLOB_RECURSE APG_SOURCES ${PROJECT_SOURCE_DIR}/src/*.cpp)
file(GLOB_RECURSE APG_HEADERS ${PROJECT_SOURCE_DIR}/include/*.hpp)

if(NOT DEFINED TMXPARSER_INCLUDE_DIR)
message("No tmxparser include dir specified")
else()
include_directories($TMXPARSER_INCLUDE_DIR)
endif()
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

if(NOT DEFINED TMXPARSER_LIBRARIES)
message("No tmxparser library specified")
else()
link_directories($TMXPARSER_LIBRARIES)
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)

find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)

include(FindPkgConfig)
pkg_search_module(SDL2 REQUIRED sdl2)
pkg_search_module(SDL2IMAGE REQUIRED SDL2_image)
find_package(TmxParser REQUIRED)

find_package(OpenGL)
find_package(GLUT)
file(GLOB_RECURSE APG_SOURCES ${PROJECT_SOURCE_DIR}/src/*.cpp)
file(GLOB_RECURSE APG_HEADERS ${PROJECT_SOURCE_DIR}/include/*.hpp)
file(GLOB_RECURSE APG_TEST_ASSETS ${PROJECT_SOURCE_DIR}/assets/*)

set(CMAKE_CXX_COMPILER_ARG1 "-std=c++1y")
set(CMAKE_CXX_FLAGS_BASE "-Wall -Wextra -Wno-unused-parameter -fPIC")

set(APG_DEBUG_FLAGS "-g3 -O0")
set(APG_RELEASE_FLAGS "-g0 -O3")

include_directories("include")
include_directories("include" ${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS} ${TMXPARSER_INCLUDE_DIR})

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_DEBUG_FLAGS}")
add_library(APG-d ${APG_SOURCES})

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_RELEASE_FLAGS}")
add_library(APG ${APG_SOURCES})

set (SDLRENDERTEST_SOURCES
test/APGSDLRenderTest.cpp)

set (GLRENDERTEST_SOURCES
test/APGGLRenderTest.cpp)

set (GLRENDERTESTTEST_FLAGS "")
set (SDLRENDERTEST_FLAGS "-DAPG_TEST_SDL")

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_DEBUG_FLAGS} ${SDLRENDERTEST_FLAGS}")
add_executable(SDLRenderTest EXCLUDE_FROM_ALL ${SDLRENDERTEST_SOURCES})
target_link_libraries(SDLRenderTest APG-d SDL2 SDL2_image GL GLU GLEW tmxparser)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_DEBUG_FLAGS} ${GLRENDERTEST_FLAGS}")
add_executable(GLRenderTest EXCLUDE_FROM_ALL ${GLRENDERTEST_SOURCES})
target_link_libraries(GLRenderTest APG-d SDL2 SDL2_image GL GLU GLEW tmxparser)
if ( (NOT EXCLUDE_SDL_TEST) OR (NOT EXCLUDE_GL_TEST) )
file(MAKE_DIRECTORY assets)
file(COPY ${APG_TEST_ASSETS} DESTINATION assets)
endif ( (NOT EXCLUDE_SDL_TEST) OR (NOT EXCLUDE_GL_TEST) )

if( NOT EXCLUDE_SDL_TEST)
set (SDLRENDERTEST_FLAGS "")
set (SDLRENDERTEST_SOURCES test/APGSDLRenderTest.cpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_DEBUG_FLAGS} ${SDLRENDERTEST_FLAGS}")

add_executable(SDLRenderTest ${SDLRENDERTEST_SOURCES})
target_link_libraries(SDLRenderTest APG-d ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${TMXPARSER_LIBRARY})
endif ( NOT EXCLUDE_SDL_TEST )

if( NOT EXCLUDE_GL_TEST )
set (GLRENDERTESTTEST_FLAGS "")
set (GLRENDERTEST_SOURCES test/APGGLRenderTest.cpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_BASE} ${APG_DEBUG_FLAGS} ${GLRENDERTEST_FLAGS}")

add_executable(GLRenderTest ${GLRENDERTEST_SOURCES})
target_link_libraries(GLRenderTest APG-d ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${TMXPARSER_LIBRARY})
endif ( NOT EXCLUDE_GL_TEST )
191 changes: 191 additions & 0 deletions cmake/FindSDL2.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,191 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).

#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================

SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)

FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)

FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)

IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)

# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)

# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)

IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)

# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)

# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)

# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)

# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)

INCLUDE(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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