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Experimental stuff for the future post-decomp reimplementation of the Silent Hill 1 engine, intended to run a multi-platform port.

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Sezzary/SilentMath

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Experimental implementations:

  • Math wrappers and functions
  • Input handling
  • Savegame handling
  • Various utils pulled from other projects
  • Renderer (learning OpenGL and maybe Vulkan, who knows if anything will come of it)
  • Window handling
  • Asset streaming
  • Configuration handling
  • Timestep handling
  • Parallel task handling
  • Portability in mind for multi-platform support

Dependencies:

  • assimp
  • FlatBuffers
  • GLAD (OpenGL 4.6)
  • GLM
  • ImGui
  • ImGuizmo
  • json
  • SDL3
  • spdlog
  • stb
  • Vulkan

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Experimental stuff for the future post-decomp reimplementation of the Silent Hill 1 engine, intended to run a multi-platform port.

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