Experimental implementations:
- Math wrappers and functions
- Input handling
- Savegame handling
- Various utils pulled from other projects
- Renderer (learning OpenGL and maybe Vulkan, who knows if anything will come of it)
- Window handling
- Asset streaming
- Configuration handling
- Timestep handling
- Parallel task handling
- Portability in mind for multi-platform support
Dependencies:
- assimp
- FlatBuffers
- GLAD (OpenGL 4.6)
- GLM
- ImGui
- ImGuizmo
- json
- SDL3
- spdlog
- stb
- Vulkan