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PacMan

A game coded fully in Java. Using Swing.

Technicalities

  • Version of Java used in the project — Java 8 (1.8)
  • To know more about Swing follow this link

Rules of the game

The game is very simple. You play as the character "PacMan". In order to win you have to eat all the "food" on the game board. While you're eating the food, there might be some dangers. And those dangers are called "ghosts". Ghosts fly around the board and if they catch you, they eat you. Simple as that. So, don't get caught by ghosts and eat all the food. Then you're definitely going to win.

How to use

  • The program is launched with the main() method in class Main
  • Once you've launched, you'll see the startup window. There you may choose to play on the default board or to customise it.
    • If you click on START GAME, you'll launch the default game board.
    • If you click on CUSTOMIZE GAME, you'll launch MapEditor. There you may customize the board however you want using tips from sidebar. Once you're satisfied with the map, click on START GAME and your custom game board will be launched.
  • Available keys while in-game:
    • to move up
    • to move down
    • to move left
    • to move right
    • to restart the game R

Additional Information

Author of the project Seven Lightnapper

Source code location PacMan

License of the project GNU GPL v3

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