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class Car{ | ||
constructor(x,y,width,height){ | ||
this.x=x; | ||
this.y=y; | ||
this.width=width; | ||
this.height=height; | ||
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this.speed=0; | ||
this.acceleration=0.2; | ||
this.maxSpeed=3; | ||
this.friction=0.05; | ||
this.angle=0; | ||
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this.sensor=new Sensor(this); | ||
this.controls=new Controls(); | ||
} | ||
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update(roadBorders){ | ||
this.#move(); | ||
this.sensor.update(roadBorders); | ||
} | ||
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#move(){ | ||
if(this.controls.forward){ | ||
this.speed+=this.acceleration; | ||
} | ||
if(this.controls.reverse){ | ||
this.speed-=this.acceleration; | ||
} | ||
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if(this.speed>this.maxSpeed){ | ||
this.speed=this.maxSpeed; | ||
} | ||
if(this.speed<-this.maxSpeed/2){ | ||
this.speed=-this.maxSpeed/2; | ||
} | ||
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if(this.speed>0){ | ||
this.speed-=this.friction; | ||
} | ||
if(this.speed<0){ | ||
this.speed+=this.friction; | ||
} | ||
if(Math.abs(this.speed)<this.friction){ | ||
this.speed=0; | ||
} | ||
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if(this.speed!=0){ | ||
const flip=this.speed>0?1:-1; | ||
if(this.controls.left){ | ||
this.angle+=0.03*flip; | ||
} | ||
if(this.controls.right){ | ||
this.angle-=0.03*flip; | ||
} | ||
} | ||
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this.x-=Math.sin(this.angle)*this.speed; | ||
this.y-=Math.cos(this.angle)*this.speed; | ||
} | ||
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draw(ctx){ | ||
ctx.save(); | ||
ctx.translate(this.x,this.y); | ||
ctx.rotate(-this.angle); | ||
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ctx.beginPath(); | ||
ctx.rect( | ||
-this.width/2, | ||
-this.height/2, | ||
this.width, | ||
this.height | ||
); | ||
ctx.fill(); | ||
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ctx.restore(); | ||
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this.sensor.draw(ctx); | ||
} | ||
} |
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class Controls{ | ||
constructor(){ | ||
this.forward=false; | ||
this.left=false; | ||
this.right=false; | ||
this.reverse=false; | ||
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this.#addKeyboardListeners(); | ||
} | ||
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#addKeyboardListeners(){ | ||
document.onkeydown=(event)=>{ | ||
switch(event.key){ | ||
case "ArrowLeft": | ||
this.left=true; | ||
break; | ||
case "ArrowRight": | ||
this.right=true; | ||
break; | ||
case "ArrowUp": | ||
this.forward=true; | ||
break; | ||
case "ArrowDown": | ||
this.reverse=true; | ||
break; | ||
} | ||
} | ||
document.onkeyup=(event)=>{ | ||
switch(event.key){ | ||
case "ArrowLeft": | ||
this.left=false; | ||
break; | ||
case "ArrowRight": | ||
this.right=false; | ||
break; | ||
case "ArrowUp": | ||
this.forward=false; | ||
break; | ||
case "ArrowDown": | ||
this.reverse=false; | ||
break; | ||
} | ||
} | ||
} | ||
} |
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<!DOCTYPE html> | ||
<head> | ||
<title>Self-driving car - No libraries</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<canvas id="myCanvas"></canvas> | ||
<script src="sensor.js"></script> | ||
<script src="utils.js"></script> | ||
<script src="road.js"></script> | ||
<script src="controls.js"></script> | ||
<script src="car.js"></script> | ||
<script src="main.js"></script> | ||
</body> | ||
</html> |
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const canvas=document.getElementById("myCanvas"); | ||
canvas.width=200; | ||
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const ctx = canvas.getContext("2d"); | ||
const road=new Road(canvas.width/2,canvas.width*0.9); | ||
const car=new Car(road.getLaneCenter(1),100,30,50); | ||
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animate(); | ||
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function animate(){ | ||
car.update(road.borders); | ||
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canvas.height=window.innerHeight; | ||
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ctx.save(); | ||
ctx.translate(0,-car.y+canvas.height*0.7); | ||
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road.draw(ctx); | ||
car.draw(ctx); | ||
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ctx.restore(); | ||
requestAnimationFrame(animate); | ||
} |
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class Road{ | ||
constructor(x,width,laneCount=3){ | ||
this.x=x; | ||
this.width=width; | ||
this.laneCount=laneCount; | ||
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this.left=x-width/2; | ||
this.right=x+width/2; | ||
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const infinity=1000000; | ||
this.top=-infinity; | ||
this.bottom=infinity; | ||
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const topLeft={x:this.left,y:this.top}; | ||
const topRight={x:this.right,y:this.top}; | ||
const bottomLeft={x:this.left,y:this.bottom}; | ||
const bottomRight={x:this.right,y:this.bottom}; | ||
this.borders=[ | ||
[topLeft,bottomLeft], | ||
[topRight,bottomRight] | ||
]; | ||
} | ||
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getLaneCenter(laneIndex){ | ||
const laneWidth=this.width/this.laneCount; | ||
return this.left+laneWidth/2+ | ||
Math.min(laneIndex,this.laneCount-1)*laneWidth; | ||
} | ||
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draw(ctx){ | ||
ctx.lineWidth=5; | ||
ctx.strokeStyle="white"; | ||
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for(let i=1;i<=this.laneCount-1;i++){ | ||
const x=lerp( | ||
this.left, | ||
this.right, | ||
i/this.laneCount | ||
); | ||
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ctx.setLineDash([20,20]); | ||
ctx.beginPath(); | ||
ctx.moveTo(x,this.top); | ||
ctx.lineTo(x,this.bottom); | ||
ctx.stroke(); | ||
} | ||
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ctx.setLineDash([]); | ||
this.borders.forEach(border=>{ | ||
ctx.beginPath(); | ||
ctx.moveTo(border[0].x,border[0].y); | ||
ctx.lineTo(border[1].x,border[1].y); | ||
ctx.stroke(); | ||
}); | ||
} | ||
} |
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class Sensor{ | ||
constructor(car){ | ||
this.car=car; | ||
this.rayCount=5; | ||
this.rayLength=150; | ||
this.raySpread=Math.PI/2; | ||
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this.rays=[]; | ||
this.readings=[]; | ||
} | ||
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update(roadBorders){ | ||
this.#castRays(); | ||
this.readings=[]; | ||
for(let i=0;i<this.rays.length;i++){ | ||
this.readings.push( | ||
this.#getReading(this.rays[i],roadBorders) | ||
); | ||
} | ||
} | ||
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#getReading(ray,roadBorders){ | ||
let touches=[]; | ||
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for(let i=0;i<roadBorders.length;i++){ | ||
const touch=getIntersection( | ||
ray[0], | ||
ray[1], | ||
roadBorders[i][0], | ||
roadBorders[i][1] | ||
); | ||
if(touch){ | ||
touches.push(touch); | ||
} | ||
} | ||
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if(touches.length==0){ | ||
return null; | ||
}else{ | ||
const offsets=touches.map(e=>e.offset); | ||
const minOffset=Math.min(...offsets); | ||
return touches.find(e=>e.offset==minOffset); | ||
} | ||
} | ||
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#castRays(){ | ||
this.rays=[]; | ||
for(let i=0;i<this.rayCount;i++){ | ||
const rayAngle=lerp( | ||
this.raySpread/2, | ||
-this.raySpread/2, | ||
this.rayCount==1?0.5:i/(this.rayCount-1) | ||
)+this.car.angle; | ||
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const start={x:this.car.x, y:this.car.y}; | ||
const end={ | ||
x:this.car.x- | ||
Math.sin(rayAngle)*this.rayLength, | ||
y:this.car.y- | ||
Math.cos(rayAngle)*this.rayLength | ||
}; | ||
this.rays.push([start,end]); | ||
} | ||
} | ||
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draw(ctx){ | ||
for(let i=0;i<this.rayCount;i++){ | ||
let end=this.rays[i][1]; | ||
if(this.readings[i]){ | ||
end=this.readings[i]; | ||
} | ||
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ctx.beginPath(); | ||
ctx.lineWidth=2; | ||
ctx.strokeStyle="yellow"; | ||
ctx.moveTo( | ||
this.rays[i][0].x, | ||
this.rays[i][0].y | ||
); | ||
ctx.lineTo( | ||
end.x, | ||
end.y | ||
); | ||
ctx.stroke(); | ||
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ctx.beginPath(); | ||
ctx.lineWidth=2; | ||
ctx.strokeStyle="black"; | ||
ctx.moveTo( | ||
this.rays[i][1].x, | ||
this.rays[i][1].y | ||
); | ||
ctx.lineTo( | ||
end.x, | ||
end.y | ||
); | ||
ctx.stroke(); | ||
} | ||
} | ||
} |
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body{ | ||
margin:0; | ||
background:darkgray; | ||
overflow:hidden; | ||
text-align:center; | ||
} | ||
#myCanvas{ | ||
background:lightgray; | ||
} |
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function lerp(A,B,t){ | ||
return A+(B-A)*t; | ||
} | ||
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function getIntersection(A,B,C,D){ | ||
const tTop=(D.x-C.x)*(A.y-C.y)-(D.y-C.y)*(A.x-C.x); | ||
const uTop=(C.y-A.y)*(A.x-B.x)-(C.x-A.x)*(A.y-B.y); | ||
const bottom=(D.y-C.y)*(B.x-A.x)-(D.x-C.x)*(B.y-A.y); | ||
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if(bottom!=0){ | ||
const t=tTop/bottom; | ||
const u=uTop/bottom; | ||
if(t>=0 && t<=1 && u>=0 && u<=1){ | ||
return { | ||
x:lerp(A.x,B.x,t), | ||
y:lerp(A.y,B.y,t), | ||
offset:t | ||
} | ||
} | ||
} | ||
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return null; | ||
} |