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Lecture 8 Code
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gniziemazity authored Apr 29, 2022
1 parent 37da305 commit bba17b9
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141 changes: 141 additions & 0 deletions 8. Optimizing Neural Networks/car.js
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class Car{
constructor(x,y,width,height,controlType,maxSpeed=3){
this.x=x;
this.y=y;
this.width=width;
this.height=height;

this.speed=0;
this.acceleration=0.2;
this.maxSpeed=maxSpeed;
this.friction=0.05;
this.angle=0;
this.damaged=false;

this.useBrain=controlType=="AI";

if(controlType!="DUMMY"){
this.sensor=new Sensor(this);
this.brain=new NeuralNetwork(
[this.sensor.rayCount,6,4]
);
}
this.controls=new Controls(controlType);
}

update(roadBorders,traffic){
if(!this.damaged){
this.#move();
this.polygon=this.#createPolygon();
this.damaged=this.#assessDamage(roadBorders,traffic);
}
if(this.sensor){
this.sensor.update(roadBorders,traffic);
const offsets=this.sensor.readings.map(
s=>s==null?0:1-s.offset
);
const outputs=NeuralNetwork.feedForward(offsets,this.brain);

if(this.useBrain){
this.controls.forward=outputs[0];
this.controls.left=outputs[1];
this.controls.right=outputs[2];
this.controls.reverse=outputs[3];
}
}
}

#assessDamage(roadBorders,traffic){
for(let i=0;i<roadBorders.length;i++){
if(polysIntersect(this.polygon,roadBorders[i])){
return true;
}
}
for(let i=0;i<traffic.length;i++){
if(polysIntersect(this.polygon,traffic[i].polygon)){
return true;
}
}
return false;
}

#createPolygon(){
const points=[];
const rad=Math.hypot(this.width,this.height)/2;
const alpha=Math.atan2(this.width,this.height);
points.push({
x:this.x-Math.sin(this.angle-alpha)*rad,
y:this.y-Math.cos(this.angle-alpha)*rad
});
points.push({
x:this.x-Math.sin(this.angle+alpha)*rad,
y:this.y-Math.cos(this.angle+alpha)*rad
});
points.push({
x:this.x-Math.sin(Math.PI+this.angle-alpha)*rad,
y:this.y-Math.cos(Math.PI+this.angle-alpha)*rad
});
points.push({
x:this.x-Math.sin(Math.PI+this.angle+alpha)*rad,
y:this.y-Math.cos(Math.PI+this.angle+alpha)*rad
});
return points;
}

#move(){
if(this.controls.forward){
this.speed+=this.acceleration;
}
if(this.controls.reverse){
this.speed-=this.acceleration;
}

if(this.speed>this.maxSpeed){
this.speed=this.maxSpeed;
}
if(this.speed<-this.maxSpeed/2){
this.speed=-this.maxSpeed/2;
}

if(this.speed>0){
this.speed-=this.friction;
}
if(this.speed<0){
this.speed+=this.friction;
}
if(Math.abs(this.speed)<this.friction){
this.speed=0;
}

if(this.speed!=0){
const flip=this.speed>0?1:-1;
if(this.controls.left){
this.angle+=0.03*flip;
}
if(this.controls.right){
this.angle-=0.03*flip;
}
}

this.x-=Math.sin(this.angle)*this.speed;
this.y-=Math.cos(this.angle)*this.speed;
}

draw(ctx,color,drawSensor=false){
if(this.damaged){
ctx.fillStyle="gray";
}else{
ctx.fillStyle=color;
}
ctx.beginPath();
ctx.moveTo(this.polygon[0].x,this.polygon[0].y);
for(let i=1;i<this.polygon.length;i++){
ctx.lineTo(this.polygon[i].x,this.polygon[i].y);
}
ctx.fill();

if(this.sensor && drawSensor){
this.sensor.draw(ctx);
}
}
}
52 changes: 52 additions & 0 deletions 8. Optimizing Neural Networks/controls.js
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class Controls{
constructor(type){
this.forward=false;
this.left=false;
this.right=false;
this.reverse=false;

switch(type){
case "KEYS":
this.#addKeyboardListeners();
break;
case "DUMMY":
this.forward=true;
break;
}
}

#addKeyboardListeners(){
document.onkeydown=(event)=>{
switch(event.key){
case "ArrowLeft":
this.left=true;
break;
case "ArrowRight":
this.right=true;
break;
case "ArrowUp":
this.forward=true;
break;
case "ArrowDown":
this.reverse=true;
break;
}
}
document.onkeyup=(event)=>{
switch(event.key){
case "ArrowLeft":
this.left=false;
break;
case "ArrowRight":
this.right=false;
break;
case "ArrowUp":
this.forward=false;
break;
case "ArrowDown":
this.reverse=false;
break;
}
}
}
}
22 changes: 22 additions & 0 deletions 8. Optimizing Neural Networks/index.html
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<!DOCTYPE html>
<head>
<title>Self-driving car - No libraries</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<canvas id="carCanvas"></canvas>
<div id="verticalButtons">
<button onclick="save()">💾</button>
<button onclick="discard()">🗑️</button>
</div>
<canvas id="networkCanvas"></canvas>
<script src="visualizer.js"></script>
<script src="network.js"></script>
<script src="sensor.js"></script>
<script src="utils.js"></script>
<script src="road.js"></script>
<script src="controls.js"></script>
<script src="car.js"></script>
<script src="main.js"></script>
</body>
</html>
87 changes: 87 additions & 0 deletions 8. Optimizing Neural Networks/main.js
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const carCanvas=document.getElementById("carCanvas");
carCanvas.width=200;
const networkCanvas=document.getElementById("networkCanvas");
networkCanvas.width=300;

const carCtx = carCanvas.getContext("2d");
const networkCtx = networkCanvas.getContext("2d");

const road=new Road(carCanvas.width/2,carCanvas.width*0.9);

const N=1;
const cars=generateCars(N);
let bestCar=cars[0];
if(localStorage.getItem("bestBrain")){
for(let i=0;i<cars.length;i++){
cars[i].brain=JSON.parse(
localStorage.getItem("bestBrain"));
if(i!=0){
NeuralNetwork.mutate(cars[i].brain,0.1);
}
}
}

const traffic=[
new Car(road.getLaneCenter(1),-100,30,50,"DUMMY",2),
new Car(road.getLaneCenter(0),-300,30,50,"DUMMY",2),
new Car(road.getLaneCenter(2),-300,30,50,"DUMMY",2),
new Car(road.getLaneCenter(0),-500,30,50,"DUMMY",2),
new Car(road.getLaneCenter(1),-500,30,50,"DUMMY",2),
new Car(road.getLaneCenter(1),-700,30,50,"DUMMY",2),
new Car(road.getLaneCenter(2),-700,30,50,"DUMMY",2),
];

animate();

function save(){
localStorage.setItem("bestBrain",
JSON.stringify(bestCar.brain));
}

function discard(){
localStorage.removeItem("bestBrain");
}

function generateCars(N){
const cars=[];
for(let i=1;i<=N;i++){
cars.push(new Car(road.getLaneCenter(1),100,30,50,"AI"));
}
return cars;
}

function animate(time){
for(let i=0;i<traffic.length;i++){
traffic[i].update(road.borders,[]);
}
for(let i=0;i<cars.length;i++){
cars[i].update(road.borders,traffic);
}
bestCar=cars.find(
c=>c.y==Math.min(
...cars.map(c=>c.y)
));

carCanvas.height=window.innerHeight;
networkCanvas.height=window.innerHeight;

carCtx.save();
carCtx.translate(0,-bestCar.y+carCanvas.height*0.7);

road.draw(carCtx);
for(let i=0;i<traffic.length;i++){
traffic[i].draw(carCtx,"red");
}
carCtx.globalAlpha=0.2;
for(let i=0;i<cars.length;i++){
cars[i].draw(carCtx,"blue");
}
carCtx.globalAlpha=1;
bestCar.draw(carCtx,"blue",true);

carCtx.restore();

networkCtx.lineDashOffset=-time/50;
Visualizer.drawNetwork(networkCtx,bestCar.brain);
requestAnimationFrame(animate);
}
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