Skip to content

Race Settings

TheBigO edited this page Oct 12, 2023 · 36 revisions

The following table will give you an overview over all settings, which are available in the session database. As described here, this settings can be defined precisely for a given simulator / car / track / weather combo and will overwrite the settings you have chosen in the "Race Settings" dialog. This allows you to automate most of the settings required for an upcoming session.

General settings

This settings are generally available, although you can and have to define them specific for a given simulator / car / track / weather combo as described. Further down below you can find additional settings, which are not generally available, but are specific for a selected simulator.

Category Setting Type Default Available in "Race Settings" dialog Description
Assistants Cooldown Integer 90 No Number of seconds that the Assistants will wait after a finished session before they will become active again.
Coach Repeat whole voice message Boolean True No When an Assistant voice output is interrupted, it will try to repeat its message. When this setting is enabled, which is the default, the whole message will be repeated. Due to the sometimes long answers of the Driving Coach, you may prefer to set it to False, since then only the interrupted sentence will be repeated and then the voice output continues after that sentence.
Coach Take session information into account during Practice Boolean True No If enabled (True), the Coach will include the "Session" instruction when transfering your question to the GPT service during a Practice session.
Coach Take stint information into account during Practice Boolean True No If enabled (True), the Coach will include the "Stint" instruction when transfering your question to the GPT service during a Practice session.
Coach Take handling information into account during Practice Boolean True No If enabled (True), the Coach will include the "Handling" instruction when transfering your question to the GPT service during a Practice session.
Coach Take session information into account during Qualifying Boolean True No If enabled (True), the Coach will include the "Session" instruction when transfering your question to the GPT service during a Qualifying session.
Coach Take stint information into account during Qualifying Boolean True No If enabled (True), the Coach will include the "Stint" instruction when transfering your question to the GPT service during a Qualifying session.
Coach Take handling information into account during Qualifying Boolean False No If enabled (True), the Coach will include the "Handling" instruction when transfering your question to the GPT service during a Qualifying session. Default is False.
Coach Take session information into account during Race Boolean True No If enabled (True), the Coach will include the "Session" instruction when transfering your question to the GPT service during a Race session.
Coach Take stint information into account during Race Boolean True No If enabled (True), the Coach will include the "Stint" instruction when transfering your question to the GPT service during a Race session.
Coach Take handling information into account during Race Boolean False No If enabled (True), the Coach will include the "Handling" instruction when transfering your question to the GPT service during a Race session. Default is False.
Data Update Frequency Integer 10 No Specifies the number of seconds to wait between each update of the data acquired from the currently running simulator. This data is used mainly by the Race Assistants, but will also be used to detect session state changes in general by other modules. Lower values will increase responsiveness of the Assistants, but may impose increasing system load. With an up-to-date computer system values as low as 2 seconds may be possible wthout negative effects. Be aware, that going lower than 2 seconds will stall the Race Assistants.
Data Collect Telemetry during Practice Boolean True No If enabled (True), general telemetry data is collected by the Strategist during practice sessions.
Data Collect Telemetry during Qualifying Boolean False No If enabled (True), general telemetry data is collected by the Strategist during qualifying sessions.
Data Collect Telemetry during Race Boolean True No If enabled (True), general telemetry data is collected by the Strategist during race sessions.
Data Collect Tyre Pressures during Practice Boolean True No If enabled (True), pressures (hot and cold) are collected by the Engineer during practice sessions.
Data Collect Tyre Pressures during Qualifying Boolean False No If enabled (True), pressures (hot and cold) are collected by the Engineer during qualifying sessions.
Data Collect Tyre Pressures during Race Boolean True No If enabled (True), pressures (hot and cold) are collected by the Engineer during race sessions.
Engineer Late Join Boolean False No If enabled (True), the Engineer will also become active, when you join mid-session. Attention: This can lead to funny results in almost all calculations.
Engineer Repeat whole voice message Boolean True No When an Assistant voice output is interrupted, it will try to repeat its message. When this setting is enabled, which is the default, the whole message with all sentences which belong together, will be repeated.
Engineer Refuel Service Boolean True No If enabled (True), the Engineer will consider refueling during pitstop servicing. You won't want to change this.
Engineer Tyre Service Boolean True (1) No If enabled (True), the Engineer will consider tyre changing during pitstop servicing. You may want to disable this for simulators without correct pressure information available in the API, like iRacing. In this case you will have to manage the tyres on your own.
Engineer Repair Service Boolean True No If enabled (True), the Engineer will consider repairing during pitstop servicing. You can disable this and manage the repair settings on your own, but why you want to do this?
Engineer Pitstop Service during Practice Boolean False No If enabled (True), pitstop service handling will be available during practice. Normally disabled, but practical, if you want to test this stuff.
Engineer Pitstop Service during Qualifying Boolean False No If enabled (True), pitstop service handling will be available during practice. You typically won't want to enable this.
Engineer Pitstop Service during Race Boolean True No If enabled (True), pitstop service handling will be available during race sessions. You won't want to disable this, right?
Engineer Low Fuel Warning Integer 3 Yes Specifies the number of laps, the Engineer will issue a fuel warning, before you will run out of fuel.
Engineer Fuel warning during Practice Boolean True No If enabled (True), the Engineer will issue fuel warnings during practice sessions.
Engineer Damage warning during Practice Boolean False No If enabled (True), the Engineer will issue damage warnings during practice sessions.
Engineer Pressure warning during Practice Boolean False No If enabled (True), the Engineer will issue pressure loss warnings during practice sessions.
Engineer Fuel warning during Qualifying Boolean False No If enabled (True), the Engineer will issue fuel warnings during qualifying sessions.
Engineer Damage warning during Qualifying Boolean False No If enabled (True), the Engineer will issue damage warnings during qualifying sessions.
Engineer Pressure warning during Qualifying Boolean True No If enabled (True), the Engineer will issue pressure loss warnings during qualifying sessions.
Engineer Fuel warning during Race Boolean True No If enabled (True), the Engineer will issue fuel warnings during race sessions.
Engineer Damage warning during Race Boolean True No If enabled (True), the Engineer will issue damage warnings during race sessions.
Engineer Pressure warning during Race Boolean True No If enabled (True), the Engineer will issue pressure loss warnings during race sessions.
Pitstop Repair Bodywork Never, Always, Threshold, Impact Impact Yes Defines, when the Engineer will recommend a pitstop for bodywork repairs. See the above explanations for more information.
Pitstop Threshold for Repair Bodywork Float 1.0 Yes Detail value, when Repair Bodywork is Threshold or Impact.
Pitstop Repair Suspension Never, Always, Threshold, Impact Always Yes Defines, when the Engineer will recommend a pitstop for suspension repairs. See the above explanations for more information.
Pitstop Threshold for Repair Suspension Float 0.0 Yes Detail value, when Repair Suspension is Threshold or Impact.
Pitstop Repair Engine Never, Always, Threshold, Impact Impact Yes Defines, when the Engineer will recommend a pitstop for engine repairs. See the above explanations for more information.
Pitstop Threshold for Repair Engine Float 1.0 Yes Detail value, when Repair Engine is Threshold or Impact.
Pitstop Change Compound Never, Temperature, Weather Never Yes Defines, when the Engineer will recommend to mount a different tyre compund at the next pitstop. See the above explanations for more information. If Weather is chosen here, the rules for weather specific tyre compounds apply.
Pitstop Threshold for Change Compound Float 0.0 Yes Detail value, when Change Compound is Temperature.
Pitstop Tyre Compound Choices Text No Using this setting the available tyre compounds for a given car can be defined. See the explanation of compound rules for more information.
Pitstop Fresh Tyre Set Integer 2 Yes Specifies the first fresh tyre set to use during a pitstop. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session.
Pitstop Threshold for Target Pressure Deviation Float 0.2 Yes This value specifies the deviation from the ideal hot pressure, which must be detected, before the Engineer considers altering the cold setup pressure for this tyre.
Pitstop Dry Target Pressure Front Left Float 26.5 Yes The ideal hot pressure for the front left tyre with dry compound.
Pitstop Dry Target Pressure Front Right Float 26.5 Yes The ideal hot pressure for the front right tyre with dry compound.
Pitstop Dry Target Pressure Rear Left Float 26.5 Yes The ideal hot pressure for the rear left tyre with dry compound.
Pitstop Dry Target Pressure Rear Right Float 26.5 Yes The ideal hot pressure for the rear right tyre with dry compound.
Pitstop Wet Target Pressure Front Left Float 30.0 Yes The ideal hot pressure for the front left tyre with intermediate or wet compound.
Pitstop Wet Target Pressure Front Right Float 30.0 Yes The ideal hot pressure for the front right tyre with intermediate or wet compound.
Pitstop Wet Target Pressure Rear Left Float 30.0 Yes The ideal hot pressure for the rear left tyre with intermediate or wet compound.
Pitstop Wet Target Pressure Rear Right Float 30.0 Yes The ideal hot pressure for the rear right tyre with intermediate or wet compound.
Pitstop Tyre Pressure Database Correction Boolean False Yes If enabled (True) and if cold pressures is available in the pressure database for the current environmental conditions, these values will also be used to calculate the setup pressures at the next pitstop. See the above explanations for more information.
Pitstop Tyre Pressure Temperature Correction Boolean True Yes If enabled (True), the trend of the air temperature will be considered to apply a small correction to the setup pressures at the next pitstop. See the above explanations for more information.
Pitstop Tyre Pressure Loss Correction Boolean False Yes If enabled (True), a detected pressure loss of a tyre will be considered and a correction to the setup pressure at the next pitstop will be automatically applied. See the above explanations for more information.
Pitstop Temperature Air Correction Value Boolean -0.1 No When target pressures are calculated, but no exact match is available, this correction value is added for each degree celsius of deviation in the ambient temperature.
Pitstop Temperature Track Correction Value Boolean -0.02 No When target pressures are calculated, but no exact match is available, this correction value is added for each degree celsius of deviation in the track temperature.
Pitstop Service Order Simultaneous, Sequential Simultaneous Yes Defines, whether refueling and tyre service will happen simulteneously, thereby saving some time in the pit.
Pitstop Refuel Service Rule Fixed, Dynamic Dynamic Yes Defines, whether refueling will take a fixed amount of time or whether refueling will take a fixed amount of time.
Pitstop Refuel Service Duration Float 1.5 Yes The time used for the Refuel Service Rule in seconds. If refueling time will be calculated dynamically, this number must be the seconds used for each 10 litres of fuel.
Pitstop Tyre Service Duration Integer 30 Yes Amount of time (in seconds) needed for swapping all four tyres.
Session Average Fuel Consumption Float 3.0 Yes Average fuel consumption of the given car / track / weather combo. Only used in the first few laps in statistical calculations. This value will be updated automatically (depending on your configuration), once you have been on the track.
Session Safety Fuel Float 4 Yes The amount of fuel the Engineer will take in reserve in his calulations.
Session Fuel Capacity Float 120 No The size of the fuel tank for the given car / track / weather combo. This value will be updated automatically (depending on your configuration), once you have been on the track.
Session Average Lap Time Integer 120 Yes Average lap time of the given car / track / weather combo. Only used in the first few laps in statistical calculations. This value will be updated automatically (depending on your configuration), once you have been on the track.
Session Formation Lap Boolean True Yes If enabled (True), the session rules require a formation lap, which is considered in fuel calculations. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session.
Session Post Race Lap Boolean True Yes If enabled (True), the session rules require a cool down lap after the end of the session, which is considered in fuel calculations. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session.
Setup Tyre Compound Dry, Intermediate, Wet Dry Yes The tyre compound mounted at the start of the session. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Tyre Compound Color See this list Black Yes The tyre compound mixture used at the start of the session. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Tyre Set Integer 1 Yes Specifies the tyre set of the tyres initially mounted for the car. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Dry Pressure Front Left Float 26.1 Yes The setup (cold) pressure of the front left tyre at the start of the session for dry tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Dry Pressure Front Right Float 26.1 Yes The setup (cold) pressure of the front right tyre at the start of the session for dry tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Dry Pressure Rear Left Float 26.1 Yes The setup (cold) pressure of the rear left tyre at the start of the session for dry tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Dry Pressure Rear Right Float 26.1 Yes The setup (cold) pressure of the rear right tyre at the start of the session for dry tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Wet Pressure Front Left Float 28.5 Yes The setup (cold) pressure of the front left tyre at the start of the session for intermediate or wet tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Wet Pressure Front Right Float 28.5 Yes The setup (cold) pressure of the front right tyre at the start of the session for intermediate or wet tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Wet Pressure Rear Left Float 28.5 Yes The setup (cold) pressure of the rear left tyre at the start of the session for intermediate or wet tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Setup Wet Pressure Rear Right Float 28.5 Yes The setup (cold) pressure of the rear right tyre at the start of the session for intermediate or wet tyre compounds. Typically not entered into the "Session Database", but into "Race Settings" just before the start of a session. For some simulators, this information can be determined automatically via API (depending on your configuration).
Spotter Late Join Boolean True No If enabled (True) (which is the default), the Spotter will also become active, when you join mid-session.
Spotter Repeat whole voice message Boolean True No When an Assistant voice output is interrupted, it will try to repeat its message. When this setting is enabled, which is the default, the whole message with all sentences which belong together, will be repeated.
Spotter Car Categories All, Classes, Cups Classes No Specifies which cars and drivers will be considered to be in different categories or classes by the Spotter for the purpose of position and gap information. Classes stands for the different car classes like "GT3" or "GT4" and Cups stands for different race ratings like "Pro", "Pro-AM" and so on. The default let the Strategist differentiate between the different car classes.
Spotter Threshold for Lap Up car in range Float 1.0 No Specifies the gap in seconds, before the Spotter will analyzes a situation with a car which is at least one lap ahead of you.
Spotter Threshold for Lap Down car in range Float 2.0 No Specifies the gap in seconds, before the Spotter will analyzes a situation with a car which is at least one lap behind you.
Spotter Minimum gap for observation of car in front Integer 2 No The minimum gap in seconds, for which the Spotter gives you gap and delta information about the car in front of you.
Spotter Maximum gap for observation of car in front Integer 3600 No The maximum gap in seconds, for which the Spotter gives you gap and delta information about the car in front of you.
Spotter Minimum gap for observation of car behind Integer 2 No The minimum gap in seconds, for which the Spotter gives you gap and delta information about the car behind you.
Spotter Maximum gap for observation of car behind Integer 3600 No The maximum gap in seconds, for which the Spotter gives you gap and delta information about the car behind you.
Spotter Threshold for Attack car in front Float 0.8 No Specifies the gap in seconds, before the Spotter will think that it is time to attack the car in front of you (if you are faster on average).
Spotter Threshold for Gained on car in front Float 0.3 No Specifies the time in seconds, you must have gained to the car in front, until the Spotter will give you updated information about the gap and the laptime difference.
Spotter Threshold for Lost on car in front Float 1.0 No Specifies the time in seconds, you must have lost to the car in front, until the Spotter will give you updated information about the gap and the laptime difference.
Spotter Threshold for Attack car behind Float 0.8 No Specifies the gap in seconds, before the Spotter will think that the car behind you will attak you (if it is faster on average).
Spotter Threshold for Lost on car behind Float 0.3 No Specifies the time in seconds, you must have lost to the car behind you, until the Spotter will give you updated information about the gap and the laptime difference.
Spotter Threshold for Gained on car behind Float 1.5 No Specifies the time in seconds, you must have gained to the car behind you, until the Spotter will give you updated information about the gap and the laptime difference.
Strategist Late Join Boolean False No If enabled (True), the Strategist will also become active, when you join mid-session. Attention: This can lead to funny results in almost all calculations.
Strategist Repeat whole voice message Boolean True No When an Assistant voice output is interrupted, it will try to repeat its message. When this setting is enabled, which is the default, the whole message with all sentences which belong together, will be repeated.
Strategist Car Categories All, Classes, Cups Classes No Specifies which cars and drivers will be considered to be in different categories or classes by the Strategiest for the purpose of position and gap information. Classes stands for the different car classes like "GT3" or "GT4" and Cups stands for different race ratings like "Pro", "Pro-AM" and so on. The default let the Strategist differentiate between the different car classes.
Strategy Position Extrapolation Integer 3 Yes The Strategist permanently simulates the events of the upcoming laps depending on the development of the recent laps to predict future race standings. This information is used for example for pitstop recommendations and strategy updates. This value specifies, how many laps into the future will be calculated on each crossing of the start / finish line. Attention: High values might result in high CPU consumption.
Strategy Overtake Delta Integer 1 Yes During simulation of the future race development, the Strategist will also take overtaking into account. This value defines the time loss for both cars in seconds according to this formula: Abs( X / laptime difference), where X is the value entered here.
Strategy Pitlane Delta Integer 60 Yes The time difference in seconds between drive by and drive through of the pitlane.
Strategy Pitstop Variation Window (+/- Lap) Integer 3 Yes Specifies, how many laps before an after the projected pitstop (depending on available fuel), the Strategist will simulate to create his recommendation for an upcoming pitstop. Also used in the dynamic traffic simulation to specify the number of laps the simulation is allowed to deviate from the pitstop lap derived by linear calculation. As said, remaining fuel is taken into account, so if you want to be able to delay your pitstop long enough, be sure, to increase the amount of safety fuel as well.
Strategy Traffic Track Length Integer 5 Yes Specifies the length of the track (in percentage of the overall length) which will be considered in traffic density calculations by the Strategist. Used both in pitstop recommendations derived by linear calculations as well as in the dynamic traffic simulation using the Monte Carlo method.
Strategy Dynamic Traffic Simulation (Monte Carlo) Boolean false No If this setting is enabled, the Strategist will use a Monte Carlo simulation model to create a probability distribution for the further race development, thereby finding the best possible lap for the next pitstop (see this Wikipedia entry for an introduction to Monte Carlo methods). Once enabled, you can use the following settings to fine tune the probability distrubution and the depth of search. WARNING: This will consume lots of CPU cycles and can take quite some time. It is strongly advised, to let this setting disabled, unless you own a really powerful PC. In team races, it is possible to run the Monte Carlo simulation in the "Race Center", thereby offloading the computational load from the drivers PC.
Strategy Traffic Randomness Integer 5 No [Dynamic Traffic Simulation] Specifies the general random factor for each data point in percentage. 5% means, that the given data point will defer from the value provided by a linear calculation in 5% of all cases.
Strategy Traffic Scenarios Integer 20 No [Dynamic Traffic Simulation] Specifies the number of scenarios to generate before choosing the best scenario. Be aware, that each scenario in itself might contain many scenerios for tyre wear, compound mixture choices and so on, if you have used the Optimizer while generating the initial strategy. So be careful using high numbers here in combination with complex strategies, or you might end up waiting for a long time...
Strategy Simulate lap time variations (Consistency) Boolean true No [Dynamic Traffic Simulation] If enabled, variations in lap time of you and your opponents will be taken into account according to the consistency values of past laps.
Strategy Simulate driver errors (Control) Boolean true No [Dynamic Traffic Simulation] If enabled, random off-track events and even incidents will be simulated based on the car control and previous incidents of a given driver. This will have a much larger effect than variations by generated of the drivers consistency.
Strategy Simulate opponent pitstops Boolean true No [Dynamic Traffic Simulation] Will enable the simulation of pitstops of your opponents. Recent pitstops will taken into account, if available. Otherwie a random factor is used here as well.
Strategy Automatic recalculation (Laps) Integer 0 Yes If there is an active strategy for the current session, the Strategist can try to optimize this strategy on behalf of the current race situation and will inform the driver if a better strategy can be derived, who then can decide to activate the new strategy. This setting specifies the number of laps between each recalculation, with 0 meaning no recalculation at all. Enabling this will put a high demand on the CPU, so test it before using it in an important race.
Strategy Automatic recalculation (Pitstop) Integer 0 Yes If there is an active strategy for the current session, the Strategist can try to adjust this strategy when an upplanned pitstop has been necessary. If the strategy could be adjusted to the new situation, the driver will be informed and can decide to activate the new strategy. This setting specifies the number of laps a pit stop may deviate from the originally planned pitstop lap, so that it is considered to be in line with the strategy. 0 als means here no recalculation at all. Enabling this will put a high demand on the CPU after a pitstop, so test it before using it in an important race.
Team Session Cooldown Integer 600 No Number of seconds that will be waited after a finished session before a new connection to a Team Server session will be opened.
Notes

(1) The default for iRacing is False, since the simulator does not provide correct tyre pressure information while driving. This will lead to setup pressure values, which are way off, when tyres are changed at the pitstop. Therefore it might be better to manage tyre change manually. Up 2 u...

Simulator specific settings

The following settings are only available, if you have selected the corresponding simulator.

  1. Assetto Corsa
Category Setting Type Default Description
Pitstop Key Delay Integer 20 The time in ms to wait between each virtual key press, when controlling the pitstop dialog of Assetto Corsa. Increase this, if your computer can't keep up with the speed of the virtual input.
Pitstop # Car Specific Settings Integer 0 Some cars of Assetto Corsa provide car specific settings, which can be changed during pitstop. You can specify them using this setting, so that the setting navigation for these cars is correct. Only necessary for cars not already known in the meta data set for Assetto Corsa in Simulator Controller.
Pitstop Minimum Pressure Front Left Integer 15 Minimum pressure for the front left tyre allowed for a given car in Assetto Corsa. Only necessary for cars not already known in the meta data set for Assetto Corsa in Simulator Controller.
Pitstop Minimum Pressure Front Right Integer 15 Minimum pressure for the front right tyre allowed for a given car in Assetto Corsa. Only necessary for cars not already known in the meta data set for Assetto Corsa in Simulator Controller.
Pitstop Minimum Pressure Rear Left Integer 15 Minimum pressure for the rear left tyre allowed for a given car in Assetto Corsa. Only necessary for cars not already known in the meta data set for Assetto Corsa in Simulator Controller.
Pitstop Minimum Pressure Rear Right Integer 15 Minimum pressure for the rear right tyre allowed for a given car in Assetto Corsa. Only necessary for cars not already known in the meta data set for Assetto Corsa in Simulator Controller.
  1. Assetto Corsa Competizione
Category Setting Type Default Description
Pitstop Key Delay Integer 20 The time in ms to wait between each virtual key press, when controlling the pitstop dialog of Assetto Corsa Competizione. Increase this, if your computer can't keep up with the speed of the virtual input.
Pitstop Image Search Boolean False If enabled (True), the image search method is used, when controlling the Pitstop MFD of Assetto Corsa Competizione. If you enable this, because the default option walk disturbs you while driving, you have to provide the search images as described in the [documentation] for the "ACC" plugin.
  1. Automobilista 2, Project Cars 2, iRacing and RaceRoom Racing Experience
Category Setting Type Default Description
Pitstop Key Delay Integer 20 The time in ms to wait between each virtual key press, when controlling the pitstop settings of the simulator. Increase this, if your computer can't keep up with the speed of the virtual input.
Clone this wiki locally