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An improved OSL shader for randomly tiling textures. Features smoother blending, PBR inputs and proportionate scaling of displacement maps.

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SentinelAV/PBRRandomTilingBitmap

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PBRRandomTilingBitmap

An improved OSL shader for randomly tiling textures. Features smoother blending, PBR inputs and proportionate scaling of displacement maps.

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An improved OSL shader for randomly tiling textures. Features smoother blending, PBR inputs and proportionate scaling of displacement maps.

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