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Better overworld path handling #20

@Quintus

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@Quintus

The path handling in overworlds currently is confusing and hard to predict. Instead of working with lines which may or may not work we should have some definite list which waypoint can unlock which other waypoints. The necessary directions the player must go can most likely be determined by looking at the positions of unlocked waypoints.

Or in short, rewrite the entire path handling code for overworlds.

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