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This is breaking change. Older saves do not work.
Also:
- Updated Unity editor version
- Updated version and update date
- Updated credits to add hide/show lol
Changes to:
modified: Assets/Scenes/Menu.unity
modified: Assets/Scripts/UI/ChipBarUI.cs
modified: Assets/Scripts/UI/MainMenu.cs
modified: Packages/manifest.json
modified: Packages/packages-lock.json
modified: ProjectSettings/ProjectVersion.txt
…into Turnip1234-main Changes: new file: Assets/Graphics/Materials/Display.mat new file: Assets/Graphics/Materials/Display.mat.meta new file: Assets/Prefabs/Chip Design/Builtin Chips/DISP8.prefab new file: Assets/Prefabs/Chip Design/Builtin Chips/DISP8.prefab.meta modified: Assets/Prefabs/Chip Design/Wire.prefab modified: Assets/Scenes/Chip Design.unity modified: Assets/Scripts/Graphics/ChipPackage.cs new file: Assets/Scripts/Graphics/DisplayScreen.cs new file: Assets/Scripts/Graphics/DisplayScreen.cs.meta modified: ProjectSettings/ProjectVersion.txt
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@Turnip1234 understandable! I thought this PR meant a "new future version" rather than an experimental branch. Thanks for clarifying! |
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@diguifi About your problem, I'll make a release with an option within settings menu to hide all extra default chips |
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Wooo! |
Fixed bug where all chips get hidden, not just built-in ones. Made Advanced Chips persistent. Changed: modified: Assets/Graphics/Materials/Selection Box.mat modified: Assets/Scripts/UI/ChipBarUI.cs modified: Assets/Scripts/UI/MainMenu.cs
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v0.35 out |
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Trying now! |
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cant seem to edit chips, as well, all my chips i had in my project seem to have dissapeared.. i can see them in my save file, but not in-game. |
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Can you share your save files? @RedStoner |
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i think it had to do with how i updated from the vanilla branch to this branch. I partially have it working now. Editing chips does not work for me. and there are some major issues with rendering that are fixed by pausing sim and resuming. Also running into issues where saved circuits just dont seem to work all the time. |
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@RedStoner Ok, let me check. |
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are you getting same issues? |
Yes, I do. I created an Issue to keep talking about the problem there. |
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Hey @AOx0 do you think we could move this project to a new public repo so we can have more open contributors? It doesn't seem like Seb is devoting any more time on this project to look at and/or accept pull requests. |
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@torchsmith Here it is https://github.com/AOx0/Digital-Logic-Sim. |
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AMAZING |
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New release (v0.36.1) here with lots of new features by SwissCorePy. New zoom feature, minimap, change chips scale, chip folder system, persistent HDD, etc. Make sure to backup your saves before trying. |
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New release (v0.37) here with various bugs fixes and now with a Linux build. Make sure to backup your saves before trying. |
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Nice! |
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This is quite nitpicky and I really don't mind, but the 8x8 display was writen by me and not Tigralt (although they might've improved it at some point, I do not know). |
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On another note, this is really amazing! I love the tiny details like the loading bar! |
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Omg. I will get that detail fixed. Sorry!! |
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New releases (current is v0.39.1) at Digital-Logic-Sim-CE/releases. Also moved the project to a new organization DigitalLogicSimCommunity |
This is a quick merge of all pull requests and forks.
Download new Community Edition versions at Digital-Logic-Sim-CE/releases. (Current: v0.39.1)
Huge thanks to everyone that has contributed! There is still a lot of work to do on the current features and lots of options to explore. Any contributions are welcome at DigitalLogicSimCommunity/Digital-Logic-Sim-CE!