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Flight simulator in OpenGL

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Fly

fly-screenshot collision gif

A simple flight simulator in C++11/OpenGL.

Features a procedurally generated infinite terrain over which you can fly around. With explosions!

Controls:

WASD or Arrow keys to change the plane's direction. Click anywhere on the screen and move the mouse to rotate the camera, and scroll to change zoom.

Command line arguments:

usage: Fly [options...]

-h   | --help        Print this help text and exit
-w X | wX            Set window width to X (default: 1024)
-H Y | HY            Set window height to Y (default: 720)
-s Z | sZ            Set seed to Z (default: random seed)
-f   | --fullscreen  Set fullscreen mode (default: false)
--wireframe          Render in wireframe mode (default: false)
--plane-box          Draw a bounding box around the plane (default: false)

YouTube Playlist:

Link to YouTube Playlist

Compiling

You need:

  • SFML 2.1+ development headers and library
  • C++11 compliant compiler
  • CMake 3.11+
  • GLEW

Once you have the dependencies, run cmake on the source directory, if the dependencies aren't in a standard path, you may have to specify their paths. e.g., on Linux/OS X/FreeBSD:

$ git clone https://github.com/amhndu/Fly
$ cd Fly
$ mkdir build/ && cd build/
$ cmake ..
$ make -j4

On Windows, you might find cmake-gui useful, set the build and source directories, run configure. If dependencies weren't found, add their paths in the gui, then generate makefiles/Visual Studion solution to compile.

Contact:

amhndu ..at.. gmail

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  • C++ 95.5%
  • Objective-C 1.9%
  • C 1.2%
  • CMake 1.1%
  • GLSL 0.3%