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A 2D-sidescrolling Spaceship Shooter game and my first Videogame Project from my first semester during my SAE Education.

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About

GunFlame Gigantic Trigger: Maximum Impact is my first attempt at creating a video game. It’s a 2D space shooter inspired by classics like the R-Type series. The main goal of this project was to showcase my understanding of C# programming, Unity development, core mechanic implementation, and game design.

Game Screenshot

Workshop

The game was intended to feature a system where players earn credits by completing missions, which can then be used to purchase new weapons and customize their ship.

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Challenges

As my first video game project, I significantly underestimated the scope of the planned features and mechanics. This led to some features and content being poorly implemented or removed altogether.

Assets

The game utilizes third-party assets for models and sound effects, while the music was composed and recorded by me.

About

A 2D-sidescrolling Spaceship Shooter game and my first Videogame Project from my first semester during my SAE Education.

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