Raytracer This is my implementation of the book Ray Tracing in One Weekend by Peter Shirley in Rust. Final result Image size: 1200 x 800 pixels Samples per pixel: 500 Dependencies image "0.23.9" rand "0.7.3" Build cargo build --release Run cargo run --release The Process First Image Gradient Background A Sphere Surface Normals Anti-aliasing Diffuse Lambertian Reflection Materials Metal Fuzzy Metal Refractive Material Camera Position Defocus Blur The Final Render