For an overview of my work, please refer to the following projects.
A Unity/C# controller and simulator for the Reachy 1 robot,
developed for a university project on robot and AI literacy,
supporting both simulated and physical robot workflows.
A modular C#/.NET Windows game overlay combining
display enhancement, a customizable reticle, and stereo
sound direction visualization in one tested application.
A Windows replay buffer desktop application built with WPF
and Windows.Graphics.Capture, featuring automatic
game detection and rolling MP4 capture.
A Next.js and TypeScript web application that parses
Space Engineers blueprints locally and calculates their
block, component, ingot, and ore requirements.
A top-down shooter game made with Unity and published
on Steam and Nintendo Switch.
A collection of commercial assets I've developed
for the Unity platform.
Last Edited on: 24/08/2026

