Follow-up from the review of #166 (fix for #163).
With #166 an AC tap can land on the ground, anywhere from 0 to 8 m out from the wall (ObjectTap.maxGroundOut), within the along-wall reach. The scene export uses only the tap's s: the AC footprint is always the assumed 3×3 ft square starting at the wall. So a unit accepted several meters out (the 2–3 m couch in the #163 run), or a mis-tap on the lawn, blocks the wall at that s as if the unit stood against it. That is conservative for the AC-distance rule, but it can rule out a spot that is actually free.
Fix direction. Either carry the tap's out into the AC footprint (the square starting at out rather than 0), or bound AC ground taps much tighter than 8 m, with a card that says the unit has to be near the wall. Also consider showing the pinned distance out in the review list ("About 5 ft left of your meter, 7 ft out").
🤖 Generated with Claude Code
Follow-up from the review of #166 (fix for #163).
With #166 an AC tap can land on the ground, anywhere from 0 to 8 m out from the wall (
ObjectTap.maxGroundOut), within the along-wall reach. The scene export uses only the tap'ss: the AC footprint is always the assumed 3×3 ft square starting at the wall. So a unit accepted several meters out (the 2–3 m couch in the #163 run), or a mis-tap on the lawn, blocks the wall at thatsas if the unit stood against it. That is conservative for the AC-distance rule, but it can rule out a spot that is actually free.Fix direction. Either carry the tap's
outinto the AC footprint (the square starting atoutrather than 0), or bound AC ground taps much tighter than 8 m, with a card that says the unit has to be near the wall. Also consider showing the pinned distance out in the review list ("About 5 ft left of your meter, 7 ft out").🤖 Generated with Claude Code