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not really an issue, but are compiler settings still supported? If so, is it possible to have different compiler settings per project? A Unity solution is made of 4 projects, can I have different settings for each?
Yes, compiler settings are supported. But there is only one setting per unity project, which has been decided to follow how unity works. Why do you want to have separate settings?
Yes, that is a common use for using compiler settings. Incremental compiler follows the way unity3d works as a settings per unity project (not sharp project).
yes but I don't want to disable warnings for my project code, therefore I need the settings separated. I will post on Unity forum as well about it, I think it's needed as feature. Thanks for the reply.
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veblush commentedon Jul 29, 2016
Yes, compiler settings are supported. But there is only one setting per unity project, which has been decided to follow how unity works. Why do you want to have separate settings?
sebas77 commentedon Jul 29, 2016
I need to disable warnings in my plugins folder. Code there can get obsolete and it's very annoying to see warnings of code we haven't written.
veblush commentedon Aug 2, 2016
Yes, that is a common use for using compiler settings. Incremental compiler follows the way unity3d works as a settings per unity project (not sharp project).
sebas77 commentedon Aug 2, 2016
yes but I don't want to disable warnings for my project code, therefore I need the settings separated. I will post on Unity forum as well about it, I think it's needed as feature. Thanks for the reply.