Description
I've added the following:
llAdjustDamage( integer number, float new_damage )
void llSetLinkRenderMaterial( integer linknumber, string materialname, integer face )
string llGetRenderMaterial( integer face)
const integer INVENTORY_MATERIAL = 57
string llComputeHash( string message, string algorithm )
void llDamage( key target, float damage, integer damage_type )
integer llDerezObject( key id, integer flag )
list llDetectedDamage( integer number )
key llDetectedRezzer( integer number )
list llFindNotecardTextSync( string name, string pattern, integer start, integer count, list options );
list llGetAttachedListFiltered( key avatar )
float llGetCameraFOV( )
float llGetHealth( key id )
integer llGetLinkSitFlags( integer link )
string llGetNotecardLineSync( string name, integer line )
string llGetStartString( )
integer llGiveAgentInventory( key agent, string folder, list inventory, list options )
integer llIsFriend( key agent_id )
llMapBeacon( string region_name, vector pos, list options )
string llReplaceSubString( string src, string pattern, string replacement_pattern, integer count )
key llRezObjectWithParams( string inventory, list params )
llSetAgentRot( rotation rot, integer flags )
llSetLinkSitFlags( integer link, integer flags )
llSetRenderMaterial( string material, integer face )
llTransferOwnership( key agent_id, integer flags, list options )
vector llWorldPosToHUD( vector world_pos )
I haven't checked any of the new constants, other than one I needed.
How do I get this update to you? git push?