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Update README.md
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SaladDais committed Aug 11, 2021
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Expand Up @@ -35,7 +35,7 @@ A completed example is in `examples/testcube-for-edit.dae`.
4. * Optionally, to preview how the morph will look, shift-select the morphed object then the original
* Go to Object Data -> Shape Keys -> Shape Key Specials -> Join as Shapes
* Click the added shape key and drag the value slider around to see how the morph will look.
Make sure you set the slider back to `0` when you're done.
Make sure you remove the shape keys when you're done previewing or you won't be able to sculpt again.
5. Shift-select the morphed object, then the original, and go into Weight Paint mode
6. Click `Weights -> Morph Target to SL Weights`. Your object will be automatically weight painted
and vertex groups will be added for the control joints that morph target animation uses.
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