Thank you for the sharing the great work. I am currently using this method for generating textures given a mesh, by first rendering the depth images, and then generate the views with an additional reference image, similar to the one in the depth controlnet example, with depth images normalized as in #40. However, the quality of the generated image is not comparable to the image without controlnet, as shown below. Could you please let me know if there are any fix to this?
Input reference image:

Output without controlnet:

Rendered depth image (I assume the alpha channel is used for mask, and the opaque region should be normalized as in #40 ):

Output with controlnet:

I have tried to adjust the size of the object, and also the weight of the controlnet, but did not generate result similar to the version without controlnet.
Similar issue also applies to face model and image.

w/o

w/

Looking forward to hear your reply. Thank you!
Thank you for the sharing the great work. I am currently using this method for generating textures given a mesh, by first rendering the depth images, and then generate the views with an additional reference image, similar to the one in the depth controlnet example, with depth images normalized as in #40. However, the quality of the generated image is not comparable to the image without controlnet, as shown below. Could you please let me know if there are any fix to this?
Input reference image:




Output without controlnet:
Rendered depth image (I assume the alpha channel is used for mask, and the opaque region should be normalized as in #40 ):
Output with controlnet:
I have tried to adjust the size of the object, and also the weight of the controlnet, but did not generate result similar to the version without controlnet.
Similar issue also applies to face model and image.



w/o
w/
Looking forward to hear your reply. Thank you!