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Optimize terminal emulator rendering #730

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TheJJ opened this issue Feb 1, 2017 · 0 comments
Open

Optimize terminal emulator rendering #730

TheJJ opened this issue Feb 1, 2017 · 0 comments
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area: renderer Concerns our graphics renderer improvement Enhancement of an existing component just do it You can start working on this, there should be nothing left to discuss lang: c++ Done in C++ code

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@TheJJ
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TheJJ commented Feb 1, 2017

Our terminal emulator is basically feature complete (it can run vim!), but the rendering is very slow and inefficient. Please optimize it.

The non-opengl-output can be tested with ./run test -d console::tests::interactive, you'll get a shell.

You should synchronize with #287 and in the chat room so that it is integrated with the renderer instead of doing the same things again.

libopenage/console/draw.cpp

Maybe you get some ideas here:

@TheJJ TheJJ added lang: c++ Done in C++ code improvement Enhancement of an existing component just do it You can start working on this, there should be nothing left to discuss area: renderer Concerns our graphics renderer labels Feb 1, 2017
@github-project-automation github-project-automation bot moved this to 📋 Backlog in openage renderer Sep 10, 2023
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Labels
area: renderer Concerns our graphics renderer improvement Enhancement of an existing component just do it You can start working on this, there should be nothing left to discuss lang: c++ Done in C++ code
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