Optimize terminal emulator rendering #730
Labels
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
just do it
You can start working on this, there should be nothing left to discuss
lang: c++
Done in C++ code
Our terminal emulator is basically feature complete (it can run vim!), but the rendering is very slow and inefficient. Please optimize it.
The non-opengl-output can be tested with
./run test -d console::tests::interactive
, you'll get a shell.You should synchronize with #287 and in the chat room so that it is integrated with the renderer instead of doing the same things again.
libopenage/console/draw.cpp
Maybe you get some ideas here:
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