This is a Venice Unleashed mod for Battlefield 3.
Players compete for the fastest times on race tracks across several maps.
Regular combat has been disabled as players cannot leave their vehicles.
Source Code/Issue Tracker: https://github.com/Rylius/VU-Racing
# Spawning on squad members leads to all sorts of issues, so disable that vu.SquadSize 1 # Recommended but not required vars.roundStartPlayerCount 1 vars.roundRestartPlayerCount 1 # Not strictly necessary, but why not vars.3pCam true
Recommended MapList.txt
(feel free to change the order):
MP_007 TeamDeathMatch0 1 XP5_003 TeamDeathMatch0 1 XP3_Alborz TeamDeathMatch0 1 MP_017 TeamDeathMatch0 1 MP_018 TeamDeathMatch0 1 MP_011 TeamDeathMatch0 1 MP_013 TeamDeathMatch0 1 XP5_004 TeamDeathMatch0 1
TDM is strongly recommended. Other game modes are likely to cause problems or even crash.
This mod should be compatible with most other mods. Keep in mind players will not be able to leave their vehicles and modifications of maps may interfere with tracks.
-
Additional loaded bundles:
xp5chunks
,levels/xp5_002/xp5_002
,Levels/XP5_002/CQL
-
CombatAreaTriggerEntityData
andFriendZoneEntityData
will not spawn -
The locations of all
AlternateSpawnEntityData
instances will be changed -
TDM-specific
StaticModelGroups
will be prevented from loading -
Some
VehicleEntityData
properties onVehicles/XP5/KLR650/KLR650
will be changed
If you’re trying to change the vehicle used in this mod, either modify Vehicles/XP5/KLR650/KLR650
in another mod or pick another instance in ext/server/__init__.lua
(RacingServer:SpawnPlayerVehicle
).
Some vehicles may require additional bundles.
See __init__.lua
in each module to get started.
Tracks are placed in ext/shared/tracks
by map and registered in ext/shared/__init__.lua
.
-
npm install
-
npm run build
Entry points are webui/index.html
and webui/webui.ts
.
Uses Vue.js and TypeScript.
Parcel is used to bundle the sources.