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CPAL - Cross-Platform Audio Library

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Low-level library for audio input and output in pure Rust.

Minimum Supported Rust Version (MSRV)

The minimum Rust version required depends on which audio backend and features you're using, as each platform has different dependencies:

  • AAudio (Android): Rust 1.82
  • ALSA (Linux/BSD): Rust 1.82
  • CoreAudio (macOS/iOS): Rust 1.80
  • JACK (Linux/BSD/macOS/Windows): Rust 1.82
  • PipeWire (Linux/BSD): Rust 1.82
  • PulseAudio (Linux/BSD): Rust 1.88
  • WASAPI/ASIO (Windows): Rust 1.82
  • WASM (wasm32-unknown): Rust 1.82
  • WASM (wasm32-wasip1): Rust 1.78
  • WASM (audioworklet): Rust nightly (requires -Zbuild-std for atomics support)

Supported Platforms

This library currently supports the following:

  • Enumerate supported audio hosts.
  • Enumerate all available audio devices.
  • Get the current default input and output devices.
  • Enumerate known supported input and output stream formats for a device.
  • Get the current default input and output stream formats for a device.
  • Build and run input and output PCM streams on a chosen device with a given stream format.

Currently, supported platforms include:

  • Android (via AAudio)
  • BSD (via ALSA by default, JACK, PipeWire or PulseAudio optionally)
  • Emscripten
  • iOS (via CoreAudio)
  • Linux (via ALSA by default, JACK, PipeWire or PulseAudio optionally)
  • macOS (via CoreAudio by default, JACK optionally)
  • WebAssembly (via Web Audio API or Audio Worklet)
  • Windows (via WASAPI by default, ASIO or JACK optionally)

Note that on Linux, the ALSA development files are required for building (even when using JACK, PipeWire or PulseAudio). These are provided as part of the libasound2-dev package on Debian and Ubuntu distributions and alsa-lib-devel on Fedora.

Compiling for WebAssembly

If you are interested in using CPAL with WebAssembly, please see this guide in our Wiki which walks through setting up a new project from scratch. Some of the examples in this repository also provide working configurations that you can use as reference.

Optional Features

Feature Platform Description
audio_thread_priority Linux, BSD, Windows Raises the audio callback thread to real-time priority for lower latency and fewer glitches. On Linux, requires rtkit or appropriate user permissions (limits.conf or capabilities).
asio Windows ASIO backend for low-latency audio, bypassing the Windows audio stack. Requires ASIO drivers and LLVM/Clang. See the ASIO setup guide.
audioworklet WebAssembly (wasm32-unknown-unknown) Audio Worklet backend for lower-latency web audio than the default Web Audio API, running audio on a dedicated thread. Requires atomics support (RUSTFLAGS="-C target-feature=+atomics,+bulk-memory,+mutable-globals") and Cross-Origin headers for SharedArrayBuffer. See the audioworklet-beep example.
custom All User-defined host implementations for audio systems not natively supported by CPAL. See examples/custom.rs.
jack Linux, BSD, macOS, Windows JACK Audio Connection Kit backend for pro-audio routing and inter-application connectivity. Requires libjack-jackd2-dev (Debian/Ubuntu) or jack-devel (Fedora).
pipewire Linux, BSD PipeWire media server backend. Requires libpipewire-0.3-dev (Debian/Ubuntu) or pipewire-devel (Fedora).
pulseaudio Linux, BSD PulseAudio sound server backend. Requires libpulse-dev (Debian/Ubuntu) or pulseaudio-libs-devel (Fedora).
wasm-bindgen WebAssembly (wasm32-unknown-unknown) Web Audio API backend for browser-based audio; required for any WebAssembly audio support. See the wasm-beep example.

See the beep example for selecting the host at runtime.

ASIO on Windows

Locating the ASIO SDK

The location of ASIO SDK is exposed to CPAL by setting the CPAL_ASIO_DIR environment variable.

The build script will try to find the ASIO SDK by following these steps in order:

  1. Check if CPAL_ASIO_DIR is set and if so use the path to point to the SDK.
  2. Check if the ASIO SDK is already installed in the temporary directory, if so use that and set the path of CPAL_ASIO_DIR to the output of std::env::temp_dir().join("asio_sdk").
  3. If the ASIO SDK is not already installed, download it from https://www.steinberg.net/asiosdk and install it in the temporary directory. The path of CPAL_ASIO_DIR will be set to the output of std::env::temp_dir().join("asio_sdk").

In an ideal situation you don't need to worry about this step.

Preparing the Build Environment

  1. Install LLVM/Clang: bindgen, the library used to generate bindings to the C++ SDK, requires clang. Download and install LLVM from http://releases.llvm.org/download.html under the "Pre-Built Binaries" section.

  2. Set LIBCLANG_PATH: Add the LLVM bin directory to a LIBCLANG_PATH environment variable. If you installed LLVM to the default directory, this should work in the command prompt:

    setx LIBCLANG_PATH "C:\Program Files\LLVM\bin"
    
  3. Install ASIO Drivers (optional for testing): If you don't have any ASIO devices or drivers available, you can download and install ASIO4ALL from http://www.asio4all.org/. Be sure to enable the "offline" feature during installation.

  4. Visual Studio: The build script assumes Microsoft Visual Studio is installed. It will try to find vcvarsall.bat and execute it with the right host and target architecture. If needed, you can manually execute it:

    "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
    

    For more information see the vcvarsall.bat documentation.

Using ASIO in Your Application

  1. Enable the feature in your Cargo.toml:

    cpal = { version = "*", features = ["asio"] }
  2. Select the ASIO host in your code:

    let host = cpal::host_from_id(cpal::HostId::Asio)
        .expect("failed to initialise ASIO host");

Troubleshooting

If you encounter compilation errors from asio-sys or bindgen:

  • Verify CPAL_ASIO_DIR is set correctly
  • Try running cargo clean
  • Ensure LLVM/Clang is properly installed and LIBCLANG_PATH is set

Cross-Compilation

When Windows is the host and target OS, the build script supports all cross-compilation targets supported by the MSVC compiler.

It is also possible to compile Windows applications with ASIO support on Linux and macOS using the MinGW-w64 toolchain.

Requirements:

  • Include the MinGW-w64 include directory in your CPLUS_INCLUDE_PATH environment variable
  • Include the LLVM include directory in your CPLUS_INCLUDE_PATH environment variable

Example for macOS (targeting x86_64-pc-windows-gnu with mingw-w64 installed via brew):

export CPLUS_INCLUDE_PATH="$CPLUS_INCLUDE_PATH:/opt/homebrew/Cellar/mingw-w64/11.0.1/toolchain-x86_64/x86_64-w64-mingw32/include"

Troubleshooting

No Default Device Available

If you receive errors about no default input or output device:

  • Linux/ALSA: Ensure your user is in the audio group and that ALSA is properly configured
  • Linux/PipeWire: Check that PipeWire is running: pw-cli info
  • Linux/PulseAudio: Check that PulseAudio is running: pulseaudio --check
  • macOS: Check System Preferences > Sound for available devices
  • Mobile (iOS/Android): Ensure your app has microphone/audio permissions
  • Windows: Verify your audio device is enabled in Sound Settings

Buffer Size Issues

If you experience audio glitches or dropouts:

  • Try BufferSize::Default first before requesting specific sizes
  • When using BufferSize::Fixed, query SupportedBufferSize to find valid ranges
  • Smaller buffers reduce latency but increase CPU load and risk dropouts
  • Ensure your audio callback completes quickly and avoids blocking operations

Build Errors

If you are unable to build the library:

  • Verify you have installed the required development libraries, as documented above
  • ASIO on Windows: Verify LIBCLANG_PATH is set and LLVM is installed

Examples

CPAL comes with several examples in examples/.

Run an example with:

cargo run --example beep

For platform-specific features, enable the relevant features:

cargo run --example beep --features asio        # Windows ASIO backend
cargo run --example beep --features jack        # JACK backend
cargo run --example beep --features pipewire    # PipeWire backend
cargo run --example beep --features pulseaudio  # PulseAudio backend

Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.

Resources

License

Licensed under the Apache License, Version 2.0. See LICENSE for details.