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SDL_ComposeCustomBlendMode as part of sdl2 crate? #878

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@gamecubate

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@gamecubate

Forgive the possibly naive question (new -- 1 month -- rustacean) but would it be fathomably possible to bring(/adapt?) SDL's SDL_ComposeCustomBlendMode into the sdl2 crate (as opposed to sdl2_sys) proper?

I need this (creation of specific blend modes not covered by Blend/Add/Mod) and would rather not depend on sdl2_sys (ultimate goal being of building this for all platforms, iOS included).

EDIT:
Awesome crate btw.

EDIT'S EDIT:
Found a workaround. Please ignore.

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