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https://github.com/Firestar99/ReSTIR/ I started this one a week ago so it's still quite small, but I'm using my own bindless system that's not trivial to understand, especially since I have no docs on it (yet)
Thanks for getting back to me on this question and I truly appreciate the link.
I will dig into them more but am starting to get a little feel for the Rust-GPU and Rust-GPU-ShaderToys projects but am mostly leaning towards the ShaderToy implementation example as it is more of what I need for my effort.
Will figure out a way to have a good multipass example hopefully soon since I want to port some more of the open licensed multipass shaders from ShaderToy.com to see how that goes.
I actually might start trying to figure out how to have a codegen from GLSL to Rust-GPU (ShaderToys) since that will come in real handy for my efforts here.
I actually might start trying to figure out how to have a codegen from GLSL to Rust-GPU (ShaderToys) since that will come in real handy for my efforts here.
I have an old project lying around that is almost done with this, perhaps I will clean it up and push it somewhere
yea, I've been exploring the use of AI Gemini with VS Code in some development and it seems to do a reasonable job in churning through some of the coding which is a rather interesting way to get some things time faster.
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Firestar99 commentedon Jan 5, 2026
To name some projects:
lonnietc commentedon Jan 5, 2026
Thanks for getting back to me on this question and I truly appreciate the link.
I will dig into them more but am starting to get a little feel for the Rust-GPU and Rust-GPU-ShaderToys projects but am mostly leaning towards the ShaderToy implementation example as it is more of what I need for my effort.
Will figure out a way to have a good multipass example hopefully soon since I want to port some more of the open licensed multipass shaders from ShaderToy.com to see how that goes.
I actually might start trying to figure out how to have a codegen from GLSL to Rust-GPU (ShaderToys) since that will come in real handy for my efforts here.
Thanks again and have a great day
LegNeato commentedon Jan 19, 2026
I have an old project lying around that is almost done with this, perhaps I will clean it up and push it somewhere
lonnietc commentedon Jan 19, 2026
That would be awesome, my friend.
I would really be interested in seeing it.
LegNeato commentedon Jan 20, 2026
Note that AI is pretty good at this as well.
lonnietc commentedon Jan 20, 2026
yea, I've been exploring the use of AI Gemini with VS Code in some development and it seems to do a reasonable job in churning through some of the coding which is a rather interesting way to get some things time faster.
Thanks again and have a great day