Skip to content

RishiRavula/Graphics-Engine

Repository files navigation

Graphics Engine

Architected and developed a comprehensive C++ graphics engine, featuring advanced graphics capabilities including Rasterizing, Clipping, Linear Gradient Transform, Winding Fill, Curve & Circle Approximation, Colored & Textured Triangle Rendering, Quad Subdivision, Stroking, Coons Patch, Bilinear Filtering, and more. SIMD architecture implemented for performance optimizations.

Compile using make and then ./image

About

A Full Graphics Engine in C++

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors