Xcode’s iOS-app simulator helpfully provides four sets of GPS data for development of apps using CLLocationManager
: Apple campus, city bike ride, city run, and highway drive. I developed an app that uses GPS and found this data deficient in two ways. First, the data contain no altitudes other than “0”. Altitude tracking is important for my app, and this inability to test my app’s altitude tracking was unacceptable. Second, the simulator provides data only at normal speed. During my develop/run/debug/run cycle, I became impatient waiting for the simulator to provide GPS data to my app, even using the relatively fast-moving highway-drive mode.
In an epic bout of yak shaving, I have remedied these deficiencies by developing GpxLocationManager
. This class can replace CLLocationManager
at compile- or runtime, allowing clients to access GPS data from two sources: GPX files and arrays of CLLocation
s. In particular, GpxLocationManager
invokes its clients’ didUpdateLocation()
method with GPS data from either of these two sources. GpxLocationManager
can provide this data at the same speed it was recorded or sped up by an arbitrary amount. Thanks to the hard work of Nehal Kanetkar, GpxLocationManager
supports simulating course and speed.
Development of the sample app continues here. I welcome pull requests for both RaceRunner
and GpxLocationManager
.
I demonstrated GpxLocationManager
to the Swift Language User Group in San Francisco. Realm was kind enough to record, transcribe, and host my talk.
Here are the steps to use GpxLocationManager
in your app.
-
Obtain the framework via CocoaPods or by copying the files RaceRunner/GpxLocationManager.swift, LocationManager.swift, and GpxParser.swift to your project. If you go the CocoaPods route, you will need to
import GpxLocationManager
in any file using classes from that framework. -
Where you were declaring and instantiating a
CLLocationManager
, instead declare and instantiate aLocationManager
. Depending on how you instantiateLocationManager
, there are three possibilities: (1) No arguments:LocationManager
instantiates aCLLocationManager
(2) Pass aString
gpxFile
:LocationManager
instantiates aGpxLocationManager
using the GPX filename you pass in, appending .gpx to the filename. (3) Pass a[CLLocation]
locations
:LocationManager
instantiates aGpxLocationManager
using the array ofCLLocation
s passed in. The wrapperLocationManager
exists so that you can decide at run time whether you want aGpxLocationManager
orCLLocationManager
running under the hood. The demo uses this flexibility. If you don’t need this flexibility, you can instantiateGpxLocationManager
directly, avoiding theLocationManager
wrapper. -
Set the
LocationManager
’s delegate to something that implementsCLLocationManagerDelegate
. -
Optionally set the
LocationManager
’ssecondLength
property to something other than 1.0. A lower value speeds up the underlyingGpxLocationManager
. If theLocationManager
wraps aCLLocationManager
, this property has no effect. -
Invoke the
LocationManager
’sstartUpdatingLocation()
method. TheLocationManager
will start calling the delegate’sdidUpdateLocations()
method using data from the device’s GPS, the simulator’s GPS, the GPX file you specified, or theCLLocation
array you specified. -
Invoke the
LocationManager
’sstopUpdatingLocation()
method to pause the location updates. -
If you are running a
GpxLocationManager
and want to stop theNSTimer
causing it to invokedidUpdateLocations()
, invoke theLocationManager
’skill()
method. This method has no effect if there is an underlyingCLLocationManager
.
The demo for GpxLocationManager
is a stripped-down version of my run-tracking app, RaceRunner.
Click here to watch the demo in action. In this run, GpxLocationManager
gets GPS data from a GPX file, and RaceRunner plays the data back sped up ten times. Note that a 40-minute run takes four minutes to watch.
The app’s main menu currently has the following options:
- Device GPS: This starts a run using location data from the device’s GPS or the simulator’s GPS, depending on where the app is running.
- CLLocations: This starts a run using data from an array of
CLLocation
s. In RaceRunner, the array is built using a GPX file, but theCLLocation
s can come from anywhere. - GPX File: This starts a run using data from a GPX file.
- History: This allows you to see details about past runs.
- Settings: This allows you to change the playback speed of simulated locations from 100% to 1000%. These percentages correspond to second lengths of 1.0 and 0.1 seconds, respectively.
GpxLocationManager
is written in Swift 3.0.
To see examples of LocationManager
being instantiated in different ways, take a look at RunModel.swift
.
If you use or are intrigued by GpxLocationManager
, please consider starring the repo.
GpxLocationManager
is not a functionally complete replacement for CLLocationManager
. The former lacks much of the latter’s functionality. GpxLocationManager
’s primary function is to invoke didUpdateLocations()
with arbitrary location data. That said, GpxLocationManager
could certainly serve as a starting point for a functionally complete replacement for CLLocationManager
.
GpxLocationManager
correctly parses GPX files created by iSmoothRun, Runmeter, and Runkeeper. I have not tested GPX files from other sources.
Josh Adams
GpxLocationManager
does not use any third-party code, but RaceRunner is based on MoonRunner and uses MarqueeLabel and a modified version of Sweather. All three were released under the MIT license, reproduced below.
The MIT License (MIT)
Copyright (c) 2015 Josh Adams
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
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SOFTWARE.