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Refactored the engine code inside engine.py
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from main import * | ||
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class chessBoard(pygame.sprite.Sprite): | ||
def __init__(self): | ||
super(pygame.sprite.Sprite, self).__init__() | ||
# each cell is 32x32px, the board is 8cells x 8cells = 256x256px | ||
self._image = pygame.image.load(os.path.join(os.getcwd(), "assets", "BOARD.png")).convert() | ||
self.image = pygame.transform.scale_by(self._image, 2) | ||
self.rect = self.image.get_rect() | ||
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self.position = (SCREEN_WIDTH/10, SCREEN_HEIGHT/8) | ||
self.rect.topleft = self.position | ||
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self.starting_board = { | ||
"A8":("bR", (self.rect.x + 0, self.rect.y + 0)), "B8":("bN", (self.rect.x + 64, self.rect.y + 0)), | ||
"C8":("bB", (self.rect.x + 128, self.rect.y + 0)), "D8":("bQ", (self.rect.x + 192, self.rect.y + 0)), | ||
"E8":("bK", (self.rect.x + 256, self.rect.y + 0)), "F8":("bB", (self.rect.x + 320, self.rect.y + 0)), | ||
"G8":("bN", (self.rect.x + 384, self.rect.y + 0)), "H8":("bR", (self.rect.x + 448, self.rect.y + 0)), | ||
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"A7":("bP", (self.rect.x + 0, self.rect.y + 64)), "B7":("bP", (self.rect.x + 64, self.rect.y + 64)), | ||
"C7":("bP", (self.rect.x + 128, self.rect.y + 64)), "D7":("bP", (self.rect.x + 192, self.rect.y + 64)), | ||
"E7":("bP", (self.rect.x + 256, self.rect.y + 64)), "F7":("bP", (self.rect.x + 320, self.rect.y + 64)), | ||
"G7":("bP", (self.rect.x + 384, self.rect.y + 64)), "H7":("bP", (self.rect.x + 448, self.rect.y + 64)), | ||
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"A6":("--", (self.rect.x + 0, self.rect.y + 128)), "B6":("--", (self.rect.x + 64, self.rect.y + 128)), | ||
"C6":("--", (self.rect.x + 128, self.rect.y + 128)), "D6":("--", (self.rect.x + 192, self.rect.y + 128)), | ||
"E6":("--", (self.rect.x + 256, self.rect.y + 128)), "F6":("--", (self.rect.x + 320, self.rect.y + 128)), | ||
"G6":("--", (self.rect.x + 384, self.rect.y + 128)), "H6":("--", (self.rect.x + 448, self.rect.y + 128)), | ||
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"A5":("--", (self.rect.x + 0, self.rect.y + 192)), "B5":("--", (self.rect.x + 64, self.rect.y + 192)), | ||
"C5":("--", (self.rect.x + 128, self.rect.y + 192)), "D5":("--", (self.rect.x + 192, self.rect.y + 192)), | ||
"E5":("--", (self.rect.x + 256, self.rect.y + 192)), "F5":("--", (self.rect.x + 320, self.rect.y + 192)), | ||
"G5":("--", (self.rect.x + 384, self.rect.y + 192)), "H5":("--", (self.rect.x + 448, self.rect.y + 192)), | ||
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"A4":("--", (self.rect.x + 0, self.rect.y + 256)), "B4":("--", (self.rect.x + 64, self.rect.y + 256)), | ||
"C4":("--", (self.rect.x + 128, self.rect.y + 256)), "D4":("--", (self.rect.x + 192, self.rect.y + 256)), | ||
"E4":("--", (self.rect.x + 256, self.rect.y + 256)), "F4":("--", (self.rect.x + 320, self.rect.y + 256)), | ||
"G4":("--", (self.rect.x + 384, self.rect.y + 256)), "H4":("--", (self.rect.x + 448, self.rect.y + 256)), | ||
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"A3":("--", (self.rect.x + 0, self.rect.y + 320)), "B3":("--", (self.rect.x + 64, self.rect.y + 320)), | ||
"C3":("--", (self.rect.x + 128, self.rect.y + 320)), "D3":("--", (self.rect.x + 192, self.rect.y + 320)), | ||
"E3":("--", (self.rect.x + 256, self.rect.y + 320)), "F3":("--", (self.rect.x + 320, self.rect.y + 320)), | ||
"G3":("--", (self.rect.x + 384, self.rect.y + 320)), "H3":("--", (self.rect.x + 448, self.rect.y + 320)), | ||
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"A2":("wP", (self.rect.x + 0, self.rect.y + 384)), "B2":("wP", (self.rect.x + 64, self.rect.y + 384)), | ||
"C2":("wP", (self.rect.x + 128, self.rect.y + 384)), "D2":("wP", (self.rect.x + 192, self.rect.y + 384)), | ||
"E2":("wP", (self.rect.x + 256, self.rect.y + 384)), "F2":("wP", (self.rect.x + 320, self.rect.y + 384)), | ||
"G2":("wP", (self.rect.x + 384, self.rect.y + 384)), "H2":("wP", (self.rect.x + 448, self.rect.y + 384)), | ||
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"A1":("wB", (self.rect.x + 0, self.rect.y + 448)), "B1":("wN", (self.rect.x + 64, self.rect.y + 448)), | ||
"C1":("wB", (self.rect.x + 128, self.rect.y + 448)), "D1":("wQ", (self.rect.x + 192, self.rect.y + 448)), | ||
"E1":("wK", (self.rect.x + 256, self.rect.y + 448)), "F1":("wB", (self.rect.x + 320, self.rect.y + 448)), | ||
"G1":("wN", (self.rect.x + 384, self.rect.y + 448)), "H1":("wR", (self.rect.x + 448, self.rect.y + 448)) | ||
} | ||
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self.current_board = {} | ||
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def render(self, surface): | ||
surface.blit(self.image, self.rect) # board image | ||
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x = 0 | ||
y = 0 | ||
letters = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'] | ||
numbers = ['8', '7', '6', '5', '4', '3', '2', '1'] | ||
for i in range(len(letters)): | ||
font_l = FONT.render(letters[i], False, WHITE) | ||
font_n = FONT.render(numbers[i], False, WHITE) | ||
surface.blit(font_l, (self.position[0] + 20 + x, self.position[1] - 50)) | ||
surface.blit(font_n, (self.position[0] - 50, self.position[1] + 15 + y)) | ||
x += 64 | ||
y += 64 | ||
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class chessPiece(pygame.sprite.Sprite): | ||
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def __init__(self, pieceName): | ||
pygame.sprite.Sprite.__init__(self) | ||
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self.piece = pieceName[0] # piece comes as a tuple eg: ("wP", (0, 0)) | ||
# where index 0 is the piece, and index 1 is position | ||
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self.pos = pieceName[1] # pos is a tuple (x, y) | ||
if pieceName[0] != "--": | ||
self._image = pygame.image.load( | ||
os.path.join(os.getcwd(), "assets", "chess_pieces", f"{pieceName[0]}.png")).convert_alpha() | ||
self.image = pygame.transform.scale_by(self._image, 2) | ||
self.rect = pygame.Rect((self.pos[0], self.pos[1]), (self.image.get_size()[0], self.image.get_size()[1])) | ||
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def render(self, surface): | ||
if self.piece != "--": | ||
surface.blit(self.image, (self.pos[0], self.pos[1])) | ||
else: | ||
pass | ||
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class boardTile(): | ||
""" | ||
Object to track the state of each tile. | ||
""" | ||
def __init__(self, name, piece): | ||
self.tile_name = name | ||
self.piece = piece | ||
# self.tile_position = pass | ||
""" | ||
quiero hacer click en una casilla y que se imprima en la consola | ||
""" | ||
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def render(self, boardState): | ||
self.letters = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'] | ||
self.lettersToInt = [65, 66, 67, 68, 69, 70, 71, 72] | ||
self.indexes = [1, 2, 3, 4, 5, 6, 7, 8] | ||
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