Visual pinball & associated software, my mods/scripts settings.
PinballY
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Main.js PinballY entry point calls other scripts
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AttractFade.js Fade Playfield, DMD and Backglass with ~80% black overlay in attract, aka inactivity mode
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AutoOff.js Automatic system shutdown after a period of inactivity in attract mode
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Filter.js Use Magnasave buttons to cycle through an arbitrary list of filters
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FilterTop.js Filter top n tables of the currently selected filter. i.e. if 90s filter selected => filters top 10 90s tables, if Williams filter selected => filters top 10 Williams tables etc.
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FlexDMD.js Enhanced from vbousquet's original to drive display sequence from an array. Includes options to vary the displayed information in sequences or randomly
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DMDImage.js Stand alone script to generate FlexDMD game images @ 128x32 from PBY DMD screenshots (mk1 algorithm). Scans the PBY DMD images folder for new or changed images
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LaunchFade.js Fade the preview playfield with ~80% black overlay during game load
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LaunchVideo.js Run '.mp4' or 'launch.mp4' on game launches (does not co-exist with LaunchFade)
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Spin.js Use the plunger to spin the game wheel like a wheel of fortune
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Startup.js Choose a random game from the 'startup' category and run it automatically
VPX
- SSF.vbs
- Automatically make PlaySoundAt work with objects that don't have .x , .y properties
- Factor surround sound SSF into a separate scripts file
- Standardise SSF code and make conversion/upgrade of tables easier (for me)
- Common existing code like JP's ball rolling in one place
- SSF2.vbs
- SSF functionality with entry points focused on action required i.e. ssfBallHit, ssfBallRoll etc
Table Tweaks
- Various adjusted scripts for specific tables
- Flipperfootball.vbs: Updated flipper control to more closely match ROM activation, without slowing down response, especially at half/full time.