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My Visual pinball & associated software mods/scripts settings.

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Visual-Pinball

Visual pinball & associated software, my mods/scripts settings.

PinballY

  • Main.js PinballY entry point calls other scripts

  • AttractFade.js Fade Playfield, DMD and Backglass with ~80% black overlay in attract, aka inactivity mode

  • AutoOff.js Automatic system shutdown after a period of inactivity in attract mode

  • Filter.js Use Magnasave buttons to cycle through an arbitrary list of filters

  • FilterTop.js Filter top n tables of the currently selected filter. i.e. if 90s filter selected => filters top 10 90s tables, if Williams filter selected => filters top 10 Williams tables etc.

  • FlexDMD.js Enhanced from vbousquet's original to drive display sequence from an array. Includes options to vary the displayed information in sequences or randomly

  • DMDImage.js Stand alone script to generate FlexDMD game images @ 128x32 from PBY DMD screenshots (mk1 algorithm). Scans the PBY DMD images folder for new or changed images

  • LaunchFade.js Fade the preview playfield with ~80% black overlay during game load

  • LaunchVideo.js Run '.mp4' or 'launch.mp4' on game launches (does not co-exist with LaunchFade)

  • Spin.js Use the plunger to spin the game wheel like a wheel of fortune

  • Startup.js Choose a random game from the 'startup' category and run it automatically

VPX

  • SSF.vbs
    • Automatically make PlaySoundAt work with objects that don't have .x , .y properties
    • Factor surround sound SSF into a separate scripts file
    • Standardise SSF code and make conversion/upgrade of tables easier (for me)
    • Common existing code like JP's ball rolling in one place
  • SSF2.vbs
    • SSF functionality with entry points focused on action required i.e. ssfBallHit, ssfBallRoll etc

Table Tweaks

  • Various adjusted scripts for specific tables
  • Flipperfootball.vbs: Updated flipper control to more closely match ROM activation, without slowing down response, especially at half/full time.