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A fast-paced neon arcade prototype built in Unity (C#), developed during GlitchHappens.

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RicardoRomanAmigo/unity-Neon-Fever

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NeonFever

Gameplay

A neon 80s-inspired 2D auto-runner built in Unity (C#).
The player runs automatically — you control jumps and real-time scaling to adapt the character and environment to survive obstacles, traps and puzzles.


🕹 Gameplay Overview

NeonFever is a fast-paced runner where timing and size control are the core challenge.

Core mechanics:

  • Auto-run movement (player always running)
  • Jump to avoid obstacles and reach platforms
  • Real-time scaling of the player and environment to:
    • pass through gaps
    • clear traps
    • push/move objects
    • navigate dynamic platforming sections

⚙ Technical Highlights

  • Scaling system affecting player and level elements in real time
  • Consistent collision/physics behavior across scale changes
  • Input-driven action layer (jump + scale) tuned for responsiveness
  • Modular obstacle and trap setup for quick iteration
  • Arcade game loop structure (restart / fail / retry)

🛠 Tech Stack

  • Unity (2D)
  • C#
  • Physics / collision-driven gameplay
  • Modular scene setup

📷 Screenshots

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📌 Project Status

Playable prototype / ongoing iteration.

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A fast-paced neon arcade prototype built in Unity (C#), developed during GlitchHappens.

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