A neon 80s-inspired 2D auto-runner built in Unity (C#).
The player runs automatically — you control jumps and real-time scaling to adapt the character and environment to survive obstacles, traps and puzzles.
NeonFever is a fast-paced runner where timing and size control are the core challenge.
Core mechanics:
- Auto-run movement (player always running)
- Jump to avoid obstacles and reach platforms
- Real-time scaling of the player and environment to:
- pass through gaps
- clear traps
- push/move objects
- navigate dynamic platforming sections
- Scaling system affecting player and level elements in real time
- Consistent collision/physics behavior across scale changes
- Input-driven action layer (jump + scale) tuned for responsiveness
- Modular obstacle and trap setup for quick iteration
- Arcade game loop structure (restart / fail / retry)
- Unity (2D)
- C#
- Physics / collision-driven gameplay
- Modular scene setup
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Playable prototype / ongoing iteration.





