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This is client library for Half-Life / Adrenaline Gamer mod
RezWaki/Sharp_Client
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==- SHARP CLIENT -== update v13.0 This is client library for Half-Life / Adrenaline Gamer mod Feel free to use it under AG because it contains all basic AG features To install it just extract everything from the archive into "valve" / "ag" folder, agree the replace if needed You can set up this client via console commands, simply put them into your cfg file either type in console to test, full commands list: | COMMAND | VALUE TYPE| DESCRIPTION ======================================================================================== | cl_drawteams | 1/0 | Toggle teamscores panel for duel/teamplay | cl_scorecolor | R G B | Set the scoreboard background color | cl_scorehighlight | 0/1/2 | Scoreboard nickname highlight modes, 0 - disable | cl_drawteamscores | 1/0 | Toggle score draw on teamscores panel | cl_crosshair |0/1/2/3/4/5| Switch between custom crosshairs, 0 - disable | cl_crosscolor | R G B | Control the custom crosshair color | cl_crossdotsize | integer | Control the "dot" (1 mode) custom crosshair size | cl_slide | 0/1 | Toggle Slide | cl_slide_interval | Float | Slide frequency (0.5 recommended) | cl_hudcolorforname | 1/0 | Use last-used color for nickname in scoreboard | cl_hudcolor | R G B | Control the whole HUD color | cl_vote_defaultpos | 1/0 | Use default position for AG vote HUDs | cl_gaussbeam_color | R G B | Control the Gauss beam color | r_fakedrawentities | 0/1/2/3/4 | Control the "r_drawentities" cvar without limits | cl_hudweapon | 1/0 | Draw current weapon in HUD | cl_smart_crosshair | 1/0 | Crosshair highlights when on players | cl_smartcrosscolor | R G B | Smart crosshair color when on players | r_noplayerlights | 1/0 | Remove light processing for playermodels | r_noitemlights | 1/0 | Remove light processing for all models | r_forcerendercolors | R G B | Your colors on models with disabled light processing | cl_newhud | 0/1/2 | New HUD style, 2 = replace ammo hud too | cl_usenewteamcolors | 1/0 | New teamcolors for scoreboard | cl_hltvmode | 0/1/2 | HLTV-like weapon models drawing, 2 modes | r_extrachrome | 0/1/2 | More fancy chrome render modes, 0 disable | cl_flashplayer | 0/1 | Make players flashing red every second | cl_specwh | 0/1 | Wallhack+chams for SPECTATOR ONLY | cl_rainbowhud | 0/1/2 | Rainbow color hud changer 2 modes | cl_spechud | 0/1/2 | Toggle spectator hud, 1 = duel, 2 = teamplay | cl_specbk | 0/string | Sprite background for spec duel hud (never tested) | cl_specplayers | int int | Type here indexes (NOT userids) for players | cl_spechud_offset | integer | Enter here Y-axis offset for teamplay spechud | cl_damagepunch | 0/1 | Toggle punch-effect when getting damage | cl_autorecord | 0/1 | Toggle demo autorecord upon agstart | cl_specoffset | integer | Set spectator mode camera offset (height) | cl_oldladdersteps | 0/1 | Remove stairs climbing smoothing effect | cl_cross_sprname | string | Sprite filename for crosshair mode 5 | cl_cross_sprsize | integer | Width of sprite frame (width & height must be equal) | cl_traceline | integer | Draw bullet traceline with desired width, 0 - disable | cl_maxtracelines | integer | Maximum tracelines to be drawn | cl_traceline_color | R G B | Specify tracelines color | cl_cross_trace | 0/1 | Draw traceline for your crosshair | cl_usenewhudstring | 0/1 | Use new fonts for DrawHudString() | cl_drawmyname | 0/1 | Whether or not to draw your nickname with new hud style | cl_hidehudsininterm | 0/1 | Hide your HUD if it's intermission? | cl_deathcam_height | integer | Camera offset above the ground when you're dead | cl_deathcam_angle | integer | Camera angle offset when you're dead | cl_clocks | 0/1 | Show clocks | cl_clocks_pos | flt flt | Set the clocks position in floats (1 = max, 0 = min) | cl_clocks_fmt | 0/1 | Set the clocks mode (12 hours/24 hours) | cl_clocks_del | string | The clocks delimiter | hud_timer | 0/1 | The AG timer that shows during the match | cl_istimer | integer | Item/weapon timer telling you how soon it will spawn | | | (set the number of slots in this cvar, | | | e.g. 16, max 32, 0 to disable) | cl_istimer_mode | 0/1 | ItemSpawnTimer queue mode | cl_istimer_wpns | 0/1 | Toggle ItemSpawnTimer for weapons | cl_istimer_items | 0/1 | Toggle ItemSpawnTimer for items (LJ, armor, etc.) | cl_istimer_pos | flt flt | Set ItemSpawnTimer position (1 = max, 0 = min) | cl_istimer_offsets | int int | Set ItemSpawnTimer offsets from the global position | cl_istimer_fmt | %s ... %i | Format ItemSpawnTimer outputs (%s = name, %i = seconds) | cl_speedometer | 0/1/2 | Speedometer | cl_reloadstatus | 0/1 | Shows whether you are reloading (only w/ r_drawviewmodel 0) | cl_reloadstatus_pos | flt flt | Set ReloadStatus position (1 = max, 0 = min) | cl_showinterstats | 0/1 | Shows in intermission how much each weapon had been fired | cl_blackdeathscreen | 0/1 | Screen becomes black when you're dead | cl_visualizewg | 0/1 | Visualize wallgauss | r_textureid | 0/int | Replace all textures on the map with one specified by id | cl_noplayeranims | 0/1/2 | Disable playermodel animations, 1 - all, 2 - legs only Other fixes/addins/removes: [REMOVED] Scoreboard mouse click fixed [ADDED] New HUD [ADDED] Playermodels/anymodels light processing control [ADDED] Force light colors on models [ADDED] Smart crosshair [FIXED] New HUD's pain-hud fix [ADDED] Weapon models drawing HLTV-like 2 modes [FIXED] cl_hudcolor health drawing bug with cl_newhud 0 [FIXED] Array-size dependent memory corruption bug [ADDED] 2 new chrome render modes [ADDED] Spectator wallhack with chams, it will work ONLY if you are spectator [ADDED] Player model flashing [ADDED] ItemSpawn timer (telling you how soon an item/weapon will spawn) [ADDED] Rainbow color hud changer [ADDED] Spectator HUD with 2 modes, for more details read spechud.txt [ADDED] Screen-punch effect when getting damage [FIXED] cl_newhud 2 ammo hud's "0" problem fixed [ADDED] Weapon position control (offsets) [ADDED] New crosshair mode (5 - sprite crosshair) [ADDED] Spectator 1st person mode camera offset (height) [ADDED] Removable stairs climbing smoothing effect [FIXED] Spectator HUD minor bugs [ADDED] New scoreboard (very raw now) Other minor fixes, e.g. flashplayer time fix [ADDED] AG's hud_timer [FIXED] Buggy player counting in the scoreboard, which was causing some of the crashes [FIXED] Game-time management bug after intermission [FIXED] Server-title bug in the scoreboard [ADDED] Every cvar is now being saved upon your quit [ADDED] Clocks [ADDED] Shot stats in intermission [REMOVED] NewHud temporarily suspended [REMOVED] Spectator hud temporarily suspended [ADDED] Reload status/indicator with r_drawviewmodel 0 [ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!) [FIXED] Autobhop & Slide now can be rebound to any key, like it should be, +autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop" [FIXED] Minor/major optimizations, moved all HUDs into each classes & more... [FIXED] HLKreedz menu bug [FIXED] SmartCrosshair [FIXED] Minor fixes/addins
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This is client library for Half-Life / Adrenaline Gamer mod
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