Godot scene loading with NodePaths seemingly fails randomly after some time #5209
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Description
It seems like NodePaths get sometimes loaded as null into C# classes seemingly randomly. The same scenes load correctly hundreds of times.
This has been reported to Godot: godotengine/godot#93083
This likely causes:
- Editor screen fails to load anything randomly #5075
- Save reading can randomly start failing after playing some time #5070
A potential workaround is to switch to:
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Type
Projects
Status
Low priority / might do
Status
Backburner