Open
Description
Godot has done away with specific fullscreen resolutions. So right now the game resolution is either:
- The window size
- Desktop resolution
Could be fixed with either like a render scale option or a render size option that makes the viewport that Godot renders to smaller.
Edit: for mac this is a very important feature due to retina screens otherwise eating up an absolute ton of rendering power
Metadata
Assignees
Type
Projects
Status
Features to maybe include in the release after next