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Add render size / render scale option #1209

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@hhyyrylainen

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Godot has done away with specific fullscreen resolutions. So right now the game resolution is either:

  • The window size
  • Desktop resolution

Could be fixed with either like a render scale option or a render size option that makes the viewport that Godot renders to smaller.

Edit: for mac this is a very important feature due to retina screens otherwise eating up an absolute ton of rendering power

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      Features to maybe include in the release after next

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