LiteNetLib 0.9.3.1
(changes since 0.9.3)
- Fix possible infinite(or very long) loop on high-load in
PollEvents()
(changes since 0.9.2.2)
- Protocol increased to 11
- Added support of
List<T>
forNetSerializer
/NetPacketProcessor
for custom types (nested types from wiki) - Fixed unsynced connect (#369)
- Added dual mode for IPv6 (one socket used for IPv4 and IPv6 - so you get less "receive" threads, but this doesn't tested on any platforms except Win/Linux)
- Improved hole punching code
- Fixed simultaneous P2P connection (you will get disconnect from one side with
DisconnecReason.PeerToPeerConnection
) (#374, #366) - Improved Unity iOS reconnect hack (#382)
- Added fix for Nintendo Switch
- Moved contents of
NetExceptions.cs
toNetDebug.cs
soNetExceptions.cs
is deleted