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RakNet is now opensource, see:
https://github.com/OculusVR/RakNet

Neue RakNet-Lizenz:

BSD License
For RakNet software

Copyright (c) 2014, Oculus VR, Inc.
All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice,
    this list of conditions and the following disclaimer in the documentation
    and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.






















RakNet 4.04
Portions of this software Copyright © 2012 Jenkins Software, LLC. All rights reserved. Used under license

RakNet.dll und RakNetSwig.dll sind unter folgender Lizenz lizensiert:

http://www.raknet.net/Legal/RakNet_Indy_License_1.03_14FEB2011.pdf


Microsoft Visual C++ 2010 Redistributable Package (x86)
http://www.microsoft.com/en-us/download/details.aspx?id=5555



RakNet Eula

EULA Provisions
NOTE:
Bracketed terms shall be modified by Licensee to conform to terms in the applicable end-user license
agreement.
[User] agrees to comply with all requirements imposed upon [Licensee] by third party service providers and licensors,
including, without limitation, Jenkins Software LLC.
[User] acknowledges and agrees that he or she is not a third party beneficiary of any agreements between [Licensee]
and its third party service providers and licensors, including, without limitation, Jenkins Software LLC.
[User] acknowledges and agrees that Jenkins Software LLC is and shall be a third party beneficiary of this [EULA].
[User] acknowledges and agrees that no claim, action, or demand shall lie against Jenkins Software LLC with respect
to any loss, cost, liability, damages, or expense arising out of or related to this [EULA] or the [Game]. For clarity,
[User] shall not file any suit or bring any cause of action against Jenkins Software LLC with respect to this [EULA] or
the [Game].
[User] acknowledges that Jenkins Software LLC has not made any warranties to [User] with respect to the [Game],
that Jenkins Software LLC expressly disclaims implied warranties of merchantability or fitness for a particular
purpose, and that Jenkins Software LLC has no obligation to honor any warranties that [Licensee] may provide to
[User] in this [EULA] or otherwise.
Neither [User] nor any of [User’s] agents or consultants shall assign, sublicense, transfer, reproduce, copy, modify,
disassemble, decompile, or otherwise reverse engineer any portion of the RakNet components provided with the
[Game].
[User] shall adhere to all applicable laws, regulations and rules relating to the export of technical data and shall not
export or re-export any technical data, any products received from [Licensee], or the direct product of such technical
data to any proscribed country listed in such applicable laws, regulations and rules unless properly authorized.s

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