-
Notifications
You must be signed in to change notification settings - Fork 29
Description
Unity version
6002.2.0f1
Unity editor platform
Windows
AVPro Video edition
Ultra
AVPro Video version
v3.2.4
Device hardware
Meta Quest 3
Which Android OS version are you using?
14
Unity Graphics API
Vulkan
Video API
media3/ExoPlayer
Texture format
BGRA
Audio output
Unity
Any other Media Player component configuration required to reproduce the issue.
No response
Which output component(s) are you using?
No response
Any other component configuration required to reproduce the issue.
No response
The issue
We are experiencing a strange app performance drop.
The app has a relative high cpu load. When starting multiple video players, after a certain threshold of players, the fps drop from maybe 60fps to 5fps. Even when stopping the players again, the fps stay that low. This did not happen with the the AVPro 2 version in Unity 2022.
We know that a high base cpu/gpu load is not good, but this did not happen with our app before upgrading to Unity 6 and the AVPro 3 version. Or maybe Vulkan can be the reason.
But checking the running threads on the device I can see some threads that jump to high cpu usage suddenly when the player threshold is met.
Media information
No response