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Celeste PICO-8 "port" to NES
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ReinUsesLisp/celeste-nes
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Celeste PICO-8 "port" to NES Original game: https://www.lexaloffle.com/bbs/?tid=2145 To build on a *nix system: ./build.sh You'll need the following programs in your PATH: bash, python3, tiled, nesasm On Windows you can call NESASM on celeste.asm, but you won't be able to rebuild levels' binaries (unless you use msys2 and build it the *nix way) It's unfinished, but its core mechanics seem to work. It hasn't been tested on real hardware because I don't own an SD cartridge. Licensed under GPLv3. Read LICENSE for more details. Here's a TODO list: - Music & SE - Screen shake when dashing - Protagonist's TressFX and move animations (does she slide with her face?) - Death animation - Speedrun timer - Title screen - 30 Maps - Springs - Strawberries grab - Breakable blocks (the ones that break when you stand on them) - Chests and keys - Spikes that are not in the bottom - Jewels / Baloons - Snowflakes - Wind? in the background. I think this one is possible on the NES, but it would be a headache to implement because it would need to change tiles in the nametable - Better looking smoke (and support for multiple particles at once)
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