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Version History
New map where paving the world is required before you can start building a factory.
New Changes - Upon killing a turret Combat robots will spawn and attack you. They will follow you till you kill them. Gun turret spawns defender, laser - destroyer, flame - distractor.
As summer fades away, we want to fade in something new: cutscenes! Currently implemented on Diggy (and coming to more maps soon) is a quick display of the map's features,how gameplay is different from vanilla, and where to get started. You can opt to skip these with a /skip command and replay them with /replay. A global toggle in the redmew settings bar will also be\nimplemented eventually. Let us know what you think, and what maps we should add this to next!
Crashsite now comes with an optional desert preset, adding difficulty. Stay tuned for more editions (planets?) of crashsite in the future!
Auto fill for turrets
Activation delay for placed turrets
Auto remove excessive biter corpses in a given area
New feature: biter attacks
Biters will attack random players at set intervals as well as on the launch of the map's first rocket
Allows the saving, loading, and deleting of a quickbar setup server-side.
See help for commands starting with /quick-bar
meltdown
and is-meltdown
are now meltdown-get
and meltdown-set
.
get
gives you the status and set
takes either on
or off
. Example: meltdown-set on
Added localization support
Added some onboarding features for new players (little tutorials about how to chat, what toasts are)
The score GUI now uses rich text (little icons)
Players joining the game now have alt mode automatically set
Lots of overhauling things to run with 0.17
Donators can now set their own welcome messages
We also have a new feature donator-only feature: on death messages.
No longer will the biters have the last word!
For details: /help donator-welcome-message and /help donator-death-message
Max for boosts in Diggy
New command for admins to begin the apocalypse
A new ranking system is in place on the backend
Minor changes to the player list
Changes to the way we handle distributing our code, if you've ever downloaded our
scenario you might want to check out the news on the #announcement channel
/color-redmew is now redmew-color
Stats metrics (total coins spent) and got a new sprite
Loaders can now be crafted and are unlocked with the belts of their tier.
/color-redmew has been added.
It will select a random player and text color for you.
/color-redmew save will save your player and text color for use on future maps (regulars only).
reset will remove your saved color.
The fish market has a new GUI!
/watch command will let you watch another player.
New stats displayed by clicking on the rocket silo.
You now get a few coins for checking each tab of the info screen.
Having issues? Reach out on discord
Got a bug report, feature request or map idea? Open an issue
Looking to download maps? See releases or the public save directory
Interested in Localization? Check out the progress at Crowdin