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I now see that I actually deleted the test.lua map during the initial creation of this map. I can't see the usage of test.lua anyways, so unless we'd like it, I'd just leave it as deleted. |
Forgot to remove writing to log
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I hope to run a play test before 0.17 is out. |
Preparation for test
As per suggestion in Refactorio#714
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grilledham
reviewed
Feb 20, 2019
Converted builder usage to using any instead of combine Added item_to_chest that empties the players inventory to a chest if toggled on. The chest is deleted if emptied by a player
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I've added the ability to empty your inventory into created chests.
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Added min, max and trigger to config Added online_player_scale to config Made hail hydra chances a variable of: - number of online players (toggleable) - evolution based on a custom formula that has a slow scaling until evolution 0.8
Player count Where -> Were How to Chat Allowing pipes Unminable chests explained by compilatron Better too heavy message Fixed auto shout formating Initial code for Map tag sync
Research message on research finished Chart tags sync with all forces - Needs refactoring Quadrants labeled with a number Evolution factors halved (except: Pollution from 150 -> 50) Fixed linting Added position to item_to_chest to override player position
Allowing for trains to cross. Handles the player switcing force and more. Reverting pushed config.lua
mheguy
reviewed
Mar 3, 2019
mheguy
reviewed
Mar 3, 2019
mheguy
reviewed
Mar 3, 2019
Increased teleport range Limiting bridges to 12 chunks
mheguy
reviewed
Mar 4, 2019
mheguy
approved these changes
Mar 4, 2019
mheguy
reviewed
Mar 5, 2019
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On phone, but looks good overall.
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Based on the map suggestion in #714
Four isolated quadrants must come together to launch a rocket
Needs #795
Closes #714