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Cedev and others added 30 commits January 12, 2025 18:32
Fix classes without `_to_string()` always returning `"[Wrapped:0]"`
Fix ClassDB iterators making unintended copies
Stop referring to GDExtension as experimental in the README
This is required when publishing to the App Store, and consistent with
what we already do for the macOS deployment target.
CI: Various version bumps; sync with main repo
CI: Ensure utf-8 support on Windows GHA
Fix CMake double precision builds
Make ndk version configurable as a command-like argument.
Fix URL to gdextension cpp example in the official docs
Fix: Add STATUS to CMake message commands missing them
Expose gdextension_object_get_script_instance method from engine
removed redundant .py detection.
dsnopek and others added 26 commits June 20, 2025 12:01
Fix binding generation for `TypedArray`/`TypedDictionary` with refcounted elements.
[GitHub CI] Fix source detection, added missing include .hpp and .inc to detection rules.
Disable double precisions builds in CI for now
Update for GDExtension interface changes in Godot 4.5
Files generated by SCons should depend on the `build_profile` (if given)
Reintroduce Math_INF and Math_NAN defines
Test that internal classes work as expected
Usage of `std::is_trivially_constructible` in `defs.hpp` requires including `type_traits`. This missing include leads to errors about that type not being found when building with clang++-22 with libc++-22.
fix: missing `type_traits` include
Sync Android SDK and NDK versions with the engine.
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