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Merge commit godotengine/godot-cpp@1421ba2 #32
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            Spartan322
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    Fix classes without `_to_string()` always returning `"[Wrapped:0]"`
Fix ClassDB iterators making unintended copies
Stop referring to GDExtension as experimental in the README
…set_script_instance methods from engine
This is required when publishing to the App Store, and consistent with what we already do for the macOS deployment target.
fix: Add iOS min SDK version link flags
CI: Various version bumps; sync with main repo
CI: Ensure utf-8 support on Windows GHA
Fix CMake double precision builds
Fix array constructor crash
Make ndk version configurable as a command-like argument.
Fix URL to gdextension cpp example in the official docs
Fix: Add STATUS to CMake message commands missing them
Expose gdextension_object_get_script_instance method from engine
removed redundant .py detection.
Clean up the MethodBind class
Fix binding generation for `TypedArray`/`TypedDictionary` with refcounted elements.
[GitHub CI] Fix source detection, added missing include .hpp and .inc to detection rules.
…738f1652d4 (4.5-beta1)
Disable double precisions builds in CI for now
Update for GDExtension interface changes in Godot 4.5
Update CI to use `windows-2022`
Files generated by SCons should depend on the `build_profile` (if given)
…51b8383f5b (4.5-beta2)
Add SCons variant_dir support
…744bf79b88 (4.5-beta3)
Fix `custom_api_file` with SCons 4.0.1
Reintroduce Math_INF and Math_NAN defines
Test that internal classes work as expected
…f2226a52ea (4.5-beta4)
Usage of `std::is_trivially_constructible` in `defs.hpp` requires including `type_traits`. This missing include leads to errors about that type not being found when building with clang++-22 with libc++-22.
fix: missing `type_traits` include
Sync Android SDK and NDK versions with the engine.
…d56b5d6efe (4.5-beta5)
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