I like computer graphics, compilers, game engines, and every other kind of programming
Some of my projects:
- BlockGame (experiments with voxel raytracing, global illumination & spatial hashing)
- BlockGFX (older experiments with voxel raytracing, superseded by blockgame)
- Opengl Experiments (a simple opengl renderer)
- Raytracer (A GPU-accelerated raytracer)
- SimulationFramework (My coolest one, please check it out)
- SpaceRTS (a multiplayer, data-driven RTS game)
- ConsoleApp17 (an unnamed game engine+demos)
- Torch (My entry to the GMTK game jam 2023)
- ClothSim (A little verlet integration cloth simulator)
- GoClone (A go-like programming language)
- SimulationFramework experimental branch (C# CIL -> GLSL compiler)
- K (Programming Language, from scratch in C)
- BridgeSharp (llvm-inspired intermediate lang)