A simple Ray Tracer, using path tracing and written in Rust.
This project is based on the book series by Peter Shirley, Ray Tracing in One Weekend. It is nevertheless using C++ as a main language, so I adapted the original code snippets to Rust.
Run the current code from the project's root with the following commands:
$ cd app
$ cargo run --release
This work is licensed under the CC-BY-NC-SA 4.0 license.