"Drove two kilometres to buy lime, only to find the shop showing last season's prices. Turned back, did the maths, came back the next morning. The field waited."
Base FS25 sells fertilizer through a static shop menu. This mod puts the whole operation on your farm.
Walk into the Depot, browse every fill type with live seasonal prices, fill a parked sprayer on the spot or set a pre-order for the Silo. Need a full restock? Place a delivery order and drive to the supplier — the depot stocks itself when you return. Sell surplus back when the market turns. Every litre tracked, every session saved.
Singleplayer • Multiplayer (server-authoritative) • Persistent saves • 26 languages
Tip
Want to be part of our community? Share tips, report issues, and chat with other farmers on the FS25 Modding Community Discord!
| Feature | What it does |
|---|---|
| 🏗️ Two-building system | Depot (walk-in dialog) + Silo (vehicle drive-up collection) |
| 🛒 Direct fill | Park within 60 m, select type & amount, fill immediately |
| 📋 Pre-order → Silo | Set order at Depot, collect at Silo with any vehicle |
| 🚚 Player delivery | Order a full restock, drive to supplier, haul it back yourself |
| 📦 Physical products | Order bags and tanks that spawn at the Depot for pickup |
| 💰 Seasonal pricing | Prices shift ±15% across spring/summer/autumn/winter |
| 🔄 Sell-back | Return surplus at 80% of current buy price (configurable) |
| 🗺️ Delivery HUD | Movable on-screen status panel — drag, resize, saves position |
| ⚙️ Admin panel | Shift+D to tune capacity, pricing, sell ratio |
| 🌿 SoilFertilizer | Optional integration unlocks 25+ specialist products |
Place both anywhere on your farm — they work together.
| Building | Access | Purpose |
|---|---|---|
| Fertilizer Depot | Walk inside (5 m trigger) | Purchase dialog, pre-orders, delivery orders, sell-back, admin settings |
| Fertilizer Silo | Walk or drive up | Collect pre-orders directly into a parked vehicle |
| Supplier Pickup Zone | Place near in-game shop | Pickup point for player-driven deliveries |
All three appear in the shop under Production → Factories.
Park your sprayer or tanker within 60 m of the Depot, walk inside, open the BUY tab, select a fill type and amount. If a compatible vehicle is close enough it fills on the spot.
No vehicle at the Depot? Set a pre-order in the BUY tab. Drive your sprayer to the Silo, dismount, walk up, and press E to confirm. The mod finds your vehicle and fills it.
[Depot — walk inside] [Silo — drive up, dismount]
Press E → open dialog Press E → "Collect X (YL)?"
Select fill type Confirm → vehicle filled
Set amount
Vehicle nearby? → fill now
No vehicle? → set pre-order
When your depot runs low, skip the shop entirely. The ORDER tab lets you place a full restock delivery and drive it yourself.
1. Walk into Depot → open ORDER tab
2. Click "Place Delivery Order" — cost shown upfront
3. Drive to the Supplier Pickup Zone (place it near the in-game shop)
4. Press E → confirm pickup → money deducted
5. Drive back to your Depot
6. Walk inside → ORDER tab → "Complete Delivery" → all types restocked
Once an order is active, a movable status panel appears on-screen:
- 🟡 Yellow — "Drive to the pickup zone to collect your order"
- 🟢 Green — "Return to your depot to complete the delivery"
Right-click the panel to enter edit mode. Drag it anywhere, resize from any corner, right-click again to save. Position persists per savegame.
Note
A 10% delivery fee is added to the order total. Cancelling a pending order (before pickup) costs 20% of the delivery value.
The PRODUCTS tab lets you order physical fertilizer bags and tanks that are spawned at the Depot for pickup — useful when you want to stockpile product rather than fill a vehicle directly.
Select a fill type, choose bag or tank, set quantity, and confirm. Products appear at the Depot's spawn marker.
Fertilizer prices shift across the year. Buy at the right time and save.
| Season | Price modifier |
|---|---|
| 🌱 Spring | +15% — peak demand |
| ☀️ Summer | ±0% — baseline |
| 🍂 Autumn | −10% — post-season dip |
| ❄️ Winter | −15% — lowest prices |
Tip
Stock up in winter at −15% and draw down through spring when prices peak. The per-type storage makes bulk buying effortless — watch the capacity bar and buy when it's cheap.
Seasonal pricing can be toggled off in the admin settings panel.
Sell excess fertilizer back from a vehicle parked at the Depot's unload zone at 80% of the current buy price (configurable). Drive into the zone, dismount, and press E.
The Depot holds up to 50,000 L per fill type — configurable by an admin up to 500,000 L. Storage persists across sessions. Stock levels are visible in every tab of the dialog.
When FS25_SoilFertilizer is installed, 25+ specialist products become available automatically.
Liquid nitrogen sources
| Product | N content | Notes |
|---|---|---|
| UAN-32 | High | Highest N/L of liquid sources |
| UAN-28 | High | Slightly lower concentration |
| Anhydrous Ammonia | Very high | Maximum N concentration |
| Liquid Urea | Medium-high | Dissolved urea for sprayers |
| Liquid AMS | Medium | Liquid ammonium sulphate |
| Starter 10-34-0 | Low N / high P | In-furrow high-P starter |
Liquid P / K sources
| Product | Primary benefit |
|---|---|
| Liquid MAP | High P + some N |
| Liquid DAP | High P + some N |
| Liquid Potash | Pure K — dissolved potassium |
Solid / granular (big bag)
| Product | Notes |
|---|---|
| Urea | Standard granular N |
| AMS | Ammonium sulphate granular |
| MAP / DAP | Phosphorus-focused granular blends |
| Potash | Pure K granular |
| Gypsum | pH amendment |
| Compost / Biosolids / Chicken Manure / Pelletized Manure | Organic amendments |
Vanilla fallback (always available without SoilFertilizer):
FERTILIZER · LIQUIDFERTILIZER · LIME · MANURE · LIQUIDMANURE · DIGESTATE
Press Shift+D anywhere in-game (on foot or in a vehicle) to open the admin panel.
Note
In multiplayer, settings are admin-only. Non-admin clients can see the panel but cannot change values. Settings are server-authoritative and synced to all clients.
| Setting | Default | What it does |
|---|---|---|
| Storage Capacity | 50,000 L | Per-type storage limit across all Depot buildings |
| Buy Price Multiplier | 1.0× | Scale all purchase prices up or down |
| Sell Ratio | 80% | Fraction of buy price paid on sell-back |
| Seasonal Pricing | On | Toggle spring/summer/autumn/winter price adjustments |
1. Place the Fertilizer Depot (Production → Factories)
2. Place the Fertilizer Silo nearby
3. Optionally place the Supplier Pickup Zone near the in-game shop
4. Walk into the Depot — press E to open the dialog
BUY tab:
→ Select fill type, set amount
→ Vehicle within 60 m? Fills immediately
→ No vehicle? Sets a pre-order for the Silo
ORDER tab:
→ "Place Delivery Order" — review cost, confirm
→ Drive to Supplier Pickup Zone, press E to collect
→ Drive back, open dialog, "Complete Delivery"
SELL tab:
→ Drive into the Depot's unload zone, dismount, press E
PRODUCTS tab:
→ Order physical bags / tanks spawned at the Depot
Admin panel (Shift+D):
→ Tune capacity, prices, sell ratio
1. Download FS25_FertilizerDepot.zip from the latest release.
2. Copy the ZIP (do not extract) to your mods folder:
| Platform | Path |
|---|---|
| 🪟 Windows | %USERPROFILE%\Documents\My Games\FarmingSimulator2025\mods\ |
| 🍎 macOS | ~/Library/Application Support/FarmingSimulator2025/mods/ |
3. Enable Fertilizer Depot in the in-game mod manager.
4. Place the Depot and Silo buildings from the shop (Production → Factories).
| Mod | Status |
|---|---|
| FS25_SoilFertilizer | ✅ Full integration — 25+ specialist fill types unlocked automatically |
| Courseplay / AutoDrive | ✅ Compatible — no known conflicts |
| Precision Farming DLC | ✅ Compatible |
| Multiplayer | ✅ Fully supported — all transactions server-authoritative |
| Console | ❓ Not tested |
| Issue | Details |
|---|---|
| 🚜 Vehicle search radius | The mod searches for a vehicle within 60 m of the Silo, Depot, and unload node. Vehicles parked further away will not be found — move closer and try again. |
| 🌐 Multiplayer settings sync | Settings are pushed to all clients on change. Clients who join mid-session may see stale values until the next settings change or reconnect. |
Found a bug? Open an issue — the template will guide you through what to include.
Want to help translate? Open an issue with your language file and we'll include it in the next release. See issue #20 for the community translation thread.
Want to contribute code? PRs are welcome on the development branch. See CLAUDE.md in the repo root for architecture notes and coding conventions.
26 languages supported. Community contributions welcome.
| Language | Status | Contributor |
|---|---|---|
| English | ✅ Native | — |
| Danish | ✅ Native | DJWestDK |
| German, French, Spanish, Italian, Polish, Portuguese, Russian, Ukrainian, Dutch, Norwegian, Swedish, Finnish, Czech, Hungarian, Romanian, Turkish, Japanese, Korean, Chinese (Traditional/Simplified), Indonesian, Vietnamese, Brazilian Portuguese | ✅ EN fallback | Community / AI-assisted |
The Fertilizer Silo uses the building model from:
Multifruit Buying Station by 82Studio Original mod: FS25_Multifruit_Buying_Station
The multifruitstation.i3d model and its textures (fs25_multifruit_mat_*.dds) are the work of 82Studio and are redistributed here under their original terms. All credit for the building model goes to 82Studio.
This mod is licensed under CC BY-NC-ND 4.0.
You may share it in its original form with attribution. You may not sell it, modify and redistribute it, or reupload it under a different name or authorship. Contributions via pull request are explicitly permitted and encouraged.
Author: TisonK · Version: 1.0.3.1
© 2026 TisonK — See LICENSE for full terms.
Farming Simulator 25 is published by GIANTS Software. This is an independent fan creation, not affiliated with or endorsed by GIANTS Software.
The depot is open. The silo is waiting. 🏭