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Releases: Rayji96/foundry-V5

4.4.1 Stable Release

23 Jun 21:45
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Couple of small fixes - one related to header labels not being centered properly and another related to custom attributes/skills not disappearing when they were deleted.

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.4.1/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.4.1 Changelog

From a player's side

  • Header labels in actor sheets are re-centered again Veilza
  • Custom attributes and skills will now properly be removed from actor sheets when deleted in the storyteller menu Veilza

4.4.0 Stable Release

23 Jun 16:34
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Bigger-than-expected release! This was originally just going to be an update to include custom skills and attributes, but it encompassed a lot of localization updates, bugfixes, and reworking some code too!

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.4.0/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.4.0 Changelog

From a player's side

  • Additions to the storyteller menu - now the ability to add custom attributes and skills! Veilza
  • German translation updates LorduFreeman and FederSchakal
  • Italian translation updates arcadio21
  • Russian translation updates IHappyEndI
  • Various fixes to situational modifiers and its "ifEquals" field Veilza
  • Various improvements to the rendering of skills, particularly the "edit skill" button Veilza
  • Enabled blood surges to be done on the second roll menu Veilza
  • Fixed confusing appearance of the hunger warning Veilza
  • Settings menus now have localization Veilza
  • Fixed items being unable to be dropped onto group sheets Veilza
  • Fixed exceptional dicepools on SPC sheets to now support modified and custom skills Veilza
  • Fixed the hint text in the config menus being too dark to read in dark mode Veilza
  • Fixed the text in the macro menu being too light to read in dark mode Veilza

From a developer's side

  • Upgrades to the generateLabelAndLocalize function to allow for custom keys Veilza
  • Rework how getList() returns the list Veilza
  • Complete overhaul of how items are created in the actor sheets Veilza
  • Renamed the localization groupings for skills, attributes, items, and other strings that were being error'd out by some translation modules Veilza
  • Localization now has the "New {string}" key to enable dynamically appending the word 'New' to things. Veilza
  • Removed unnecessary custom "New Actor/Item" dialog script for the sidebars Veilza
  • Update localization of actors/items to integrate with Foundry's natural localization of document titles Veilza

4.3.3 Stable Release

06 Jun 00:12
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Candidate for the tiniest release in history - I change a single line because at some point, posting feature descriptions to chat broke. Woo!

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.3.3/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.3.3 Changelog

From a player's side

  • Fixed an issue where the "Show to Chat" button wouldn't display the item description in the chat message Veilza

4.3.2 Stable Release

05 Jun 04:50
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Small bugfixes and updates. If you noticed ghouls couldn't roll anything before, that wasn't a planned nerf from Paradox to make ghouls useless--that was just a bug. They can't blood surge anymore though, because they shouldn't have been able to in the first place. Poor ghouls, they need some love. Anyway! Enjoy this release, and be excited, because I have some very promising plans in store for the next release!

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.3.2/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.3.2 Changelog

From a player's side

  • Fixed an issue where ghouls wouldn't be able to roll from datasets. Veilza
  • Disallowed ghouls from using blood surges. Veilza
  • Updates to the French localization [Cereb, via Discord]

From a developer's side

  • Removed a leading slash from URLs to correct issues with the routePrefix configuration Veilza

4.3.1 Stable Release

27 May 16:06
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Woops! A tiny little mess-up was made in Hunter edges during the V12 compatibility transition. It's fixed now though!

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.3.1/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.3.1 Changelog

From a player's side

  • Fixed an issue where Hunter edges would disappear and become uninteractable if edited Veilza
  • Similarly to the above, fixed an issue where if a Hunter edge somehow was linked to a perk that didn't exist, the sheet would glitch out Veilza
  • Removed the trashbin from perk/gift headers (because it did nothing anyway) Veilza

4.3.0 Stable Release

25 May 02:26
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V12 is here, and we were able to get WOD5E compatible real quickly! This lined up nicely with a few other nice bugfixes and a new feature that's been long requested--blood surges! And a lot of fixes/a couple of new things for group sheets.

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.3.0/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.3.0 Changelog

From a player's side

  • German translation updates LorduFreeman
  • Health and willpower trackers for group members are now displayed on group sheets Veilza
  • Styling adjustment for group member subitem displays Veilza
  • Fixed an issue where using "Delete All" on a folder that used to have actors that were moved to a group sheet would be deleted. Veilza
  • Added default names for items and actors that'll be used if someone creates an item or act without setting a name Veilza
  • Added a new warning to shift down when a Werewolf has Lost the Wolf Veilza
  • Added various missing localization Veilza
  • Added a Blood Surge checkbox on the roll dialogue Veilza
  • Added a hoverover title for the Remorse button above the Humanity tracker Veilza

From a developer's side

  • Added a check to determine whether square trackers are editable or not Veilza
  • New release workflow to automatically add new releases to the Foundry package page WeinerDolphin
  • Fixed an issue where willpower rerolls wouldn't work if Dice So Nice wasn't enabled Veilza
  • V12 Compatibility update Veilza
    • Transitioned now-depricated functions duplicate and mergeObject Veilza
    • Removed all instances of enrichHTML in handlebars in favour of enriching within scripts instead Veilza

4.2.1 Stable Release

14 May 23:41
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Super quick hotfix to solve a gamebreaking issue that slipped past the initial 4.2.0 release! Turns out the group sheet just blindly trusted that the actors in it still existed. Our bad! Now you can delete actors in group sheets all you like!

That, and a fix for dicerolls calculating properly on rerolling successes and crits.

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.2.1/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.2.1 Changelog

From a player's side

  • Fixed an issue where if an actor was suddenly no longer in the world after being added to a group, it could cause the actor directory to no longer render at all. Veilza
  • Fixed an issue where willpower rerolling successes and crits wouldn't properly update the roll totals. Veilza
  • Small update to German localization LorduFreeman

From a developer's side

  • Added missing localization key for Hunting DIfficulty to non-English localization files Veilza

4.2.0 Stable Release

14 May 21:10
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You know those cool party sheets that Pathfinder 2e has? Well, they're coming to World of Darkness 5e, now, too! Coterie sheets, Cell sheets, and the brand-new Pack sheets all now have a brand new functionality: You can drag-and-drop actors onto the sheet to mark those actors as part of the group, and they'll be part of that folder within the actors directory tab now!

There's also a lot of other stuff in here so read about them down below!

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.2.0/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.2.0 Changelog

From a player's side

  • Fix the Add6Dice localization in Blood Potency Veilza
  • Fix a display issue with the Russian localization of skills and attributes Veilza
  • Fix generateLocalizedLabel not returning the proper display names of some features Veilza
  • Fix the "Hidden" attribute in the Storyteller Settings not actually hiding skills/attributes Veilza
  • Added a "Basic Roll" macro to the macro compendium Veilza
  • Made sheet locking persist and default to unlocked to solve confusion related to the lock button Veilza
  • Updated the visual border of the situational modifier window to be more visible Veilza
  • Added a Pack sheet Veilza
  • Added new Group Sheet functionalities, including group sheets as folders in the actor directory and being able to list actors that are part of a group. Veilza
  • Updated German localizations LorduFreeman
  • Fixed an issue where Background dots weren't editable on the unlocked sheet LorduFreeman
  • Added some useful flags to roll data, such as the system, difficulty, totalResult, and rollSuccessful Veilza
  • Re-added the ability to hover over the "S" beside skills to list which specialties are associated with that skill Veilza
  • Fix the Difficulty of a roll being reset on Willpower Rerolls Veilza
  • After a successful Remorse roll, the Humanity tracker will be cleared of stains. On a failed Remorse roll, the Humanity tracker will reduce the Humanity value by 1 and be cleared of stains. ArtAmadar
  • Added Ukrainian localization, obtained from the community module Veilza

From a developer's side

  • Moved Attribute/Skill lists into a helper for the sake of rendering them in Handlebars Veilza
  • Sheet type headers are now localized in the Handlebars file, not the Actor script class Veilza
  • Moved various roll functions out of Handlebar helpers and into the Actor sheet class code. ArtAmadar

4.1.1 Stable Release

11 Apr 21:04
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Woops, turns out there was a couple of issues with the last release (including one that was supposed to be fixed already!) Made sure that everything actually works this time.

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.1.1/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.1.1 Changelog

From a player's side

  • Fixed skills not properly showing up on items. Veilza
  • Fix edge and gift descriptions in dark theme Veilza
  • Fix sidebar popout text being unreadable Veilza

4.1.0 Stable Release

08 Apr 22:27
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More quality of life updates! I know a lot of people like to play Dark Ages and rename skills, and some storytellers want to condense the number of skills down in general. So, coming with this update is the long-awaited feature to change the names of skills in-system through our brand new Storyteller Menu! Along with that, this update includes ways to alter CSS depending on the currently selected language, which resolves issues where some text in other languages would overflow their text boundaries.

Installation

As always, if you have any issues, then please feel free to submit an issue.

To install this release, please use the manifest URL provided here: https://github.com/Rayji96/foundry-V5/releases/download/4.1.0/system.json

Or, if you already had an old version of the WOD5E system installed, just click the update button and everything should (should) update smoothly!

4.1.0 Changelog

From a player's side

  • Fixed an issue where static and humanity counters weren't styled correctly on dark mode vampire/coterie sheets Veilza
  • Fixed for danger/desperation fields not properly updating on Cell sheets Veilza
  • Fixed some issues where some skills/attributes would overflow in certain languages Veilza
  • Fixed an issue where discarded dice would still contribute to roll totals in chat messages Veilza
  • Map notes will automatically be displayed by default Veilza
  • Actor tokens (aside from SPC tokens) will automatically have their data linked to their parent sheets Veilza
  • When a player is granted Ownership of an actor, their token disposition will be changed to "Friendly." Veilza
  • By default, token disposition is now "Neutral." Veilza
  • Added a new Automation menu in the settings for storyteller, as well as a "Disable All Automation" button. Veilza
  • Added the ability for storytellers to rename and hide skills and attributes through a brand new "Storyteller Menu" in the settings Veilza
  • Fixed an issue where SPC sheet disciplines wouldn't populate the value of the roll dialog Veilza

From a developer's side

  • Fixed inconsistent linebreaks in selectors within CSS sheets Veilza
  • Added the ability to define CSS alterations based on a client's chosen locale Veilza
  • Removed skill and attribute labels from actor templates Veilza
  • Actor sheets now use the skill and attribute def file Veilza