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Z64Utils Configuration Files

This repository contains the configuration files to be used with Z64Utils since version v2.1.0.

Version Format

versions/*.json

The version files are stored in JSON format and contain information to identify ROM versions and provide information that cannot be extracted directly from ROMs.

ROM Identification / Information Fields

version_name: The version name. e.g. "Majora's Mask Japan 1.0"

version_game: The game version. This can be either oot (Ocarina of Time) or mm (Majora's Mask).

compression_method: The compression method. This can be either yaz0 or zlib.

cic: The Bootrom version used by the game. (possible values: 6101, 6102, 6103, 6105(default), 6106).

identifier.build_team: The build team. e.g. zelda@srd44.

identifier.build_date: The build date. e.g. 00-03-31 02:22:11.

memory.code: Code VRAM address.

memory.actor_table: Actor overlay table VRAM address.

memory.gamestate_table: Gamestate overlay table VRAM address.

memory.effect_table: Effect SS2 overlay table VRAM address.

memory.kaleido_mgr_table: Kaleido Manager (pause menu) overlay table VRAM address.

memory.fbdemo_table: FB Demo (transition effect) overlay table VRAM address. This field is specific to Majora's Mask.

memory.map_mark_data_table: Map Mark Data overlay table VRAM address. This field is specific to Ocarina of Time.

File Fields

A version file should at least contain a code file entry in order to be considered valid.

files[].vrom: File VROM address.

files[].name: File name.

files[].type: File type. (Current possible values: Unknow, Code, Object, Room, Scene)

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