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Simple graphic engine with openGl

Documentation and examples

Requirements

  • a c++ compiler
  • a brain

Dev Log

DONE

  • v0.00- window management with openlGL context
  • v0.01- light system with ambient/defuse light
  • v0.02- obj model loader with multi material capability
  • v0.03- GUI system implementation
  • v0.04- ray casting & object placing
  • v0.05- terrain generation from bi-cubic interpolated Height map with multi-Texturing ability

TO DO

  • shadows rendering
  • physics simulation
  • networking system
  • handle model animations
  • game content
  • documentation
  • much more ...

FIX ME

  • gpu memory leak on terrain chunks update
  • nothing else is broken :)

Disclaimer :

  • Not liable for any damage incurred from use of this software
  • Including but not limited to : temporary paralysis, spontaneous combustion and/or premature hair loss

Donate : 1AQ2E7fyVqgtsZwzkXvmMCjNjrcNNs3zDs

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