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Description
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To Reproduce
Steps to reproduce the behavior:
public static void ConvertWavToOgg()
{
Debug.Log("Convert WAV to OGG");
// Open file dialog to select a WAV file
string wavPath = EditorUtility.OpenFilePanel("Select WAV file", "", "wav");
Assert.IsNotNull(wavPath);
AudioClip wavAudioClip = LoadAudioFile(wavPath, AudioType.WAV);
Assert.AreEqual(1, wavAudioClip.channels, "Only mono audio is supported");
// Convert the audio clip to OGG
string oggPath = wavPath.Replace(".wav", ".ogg");
var pcmData = new float[wavAudioClip.samples];
wavAudioClip.GetData(pcmData, 0);
var oggBytes = OggEncoder.ConvertToBytes(pcmData, wavAudioClip.frequency, 1);
File.WriteAllBytes(oggPath, oggBytes);
// Reload ogg file
AudioClip oggAudioClip = LoadAudioFile(oggPath, AudioType.OGGVORBIS);
Assert.AreEqual(wavAudioClip.samples, oggAudioClip.samples, $"Sample count mismatch: wav={wavAudioClip.samples}, ogg={oggAudioClip.samples}");
}