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[BLUS30701] Hyperdimension Neptunia - Corrupted dialogue textures #4348

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rekongstor opened this issue Mar 27, 2018 · 8 comments
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[BLUS30701] Hyperdimension Neptunia - Corrupted dialogue textures #4348

rekongstor opened this issue Mar 27, 2018 · 8 comments

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@rekongstor
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rekongstor commented Mar 27, 2018

I've got a RenderDoc capture for this bug. Looks like it uses one of the previous buffers instead of a texture for character in dialogues.

Bug usually appears randomly but at the certain phrases in dialogue (when new texture loads?). Probably reproduces with higher chance by skipping dialogues (it makes textures to load more frequently I think)

Here goes wrong buffer
image
And what happens
image
In-game
image

Same situation but with an older RenderDoc version:
image

Running on:
OS; Win 10
CPU: i7 7700
GPU: AMD Radeon R7 370
SSD for both game and RPCS3

Also I tried to use Framelimit by 30 FPS - doesn't matter.
Bug affects on both APIs OpenGL and Vulcan.

And here's RenderDoc captures:
for RenderDoc 1.00 with purple haired chick (1-3 screenshots)
for RenderDoc 0.91 with blue haired flat chick (4th screenshot)

@rekongstor rekongstor changed the title [BLUS30701] Hyperdimension Neptunia - Corrupted 2D textures [BLUS30701] Hyperdimension Neptunia - Corrupted dialogue textures Mar 27, 2018
@ruipin
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ruipin commented Sep 19, 2018

I believe this is fixed by #5115. If you have time, please confirm.

@rekongstor
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@ruipin
I haven't seen any issues on Vulkan if most shaders are compiled already but there's a similar (kinda similar) issue for OpenGL:
o_gl
Basically this issue is closed for Vulkan so, if you don't need more info about OpenGL situation, this issue can be closed.

@ruipin
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ruipin commented Sep 20, 2018

I'm not sure you understood me. I was saying that PR #5115 should fix these issues (both VK and OGL) and you should test it if you have time, and let me know if you see it again.

@rekongstor
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rekongstor commented Sep 20, 2018

@ruipin
I've just tested it and this issue is absolutely fixed for VK and not fixed for OGL. At the same time, bugged (on OGL) textures differ from what they were before.
Tested on v0.0.5-7365

@ruipin
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ruipin commented Sep 20, 2018

You are testing master (build 7365), not the PR #5115. You need to go to the PR and download the WIP build there, just click the "green tick" next to the latest commit; select Appveyor, open the "Artifacts" submenu, and download it there:

image

I believe that build (not 7365) fixes the bug for OGL as well.

@rekongstor
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@ruipin
running your build rpcs3-v0.0.5-ad341ddb_win64
image
same thing with OGL

@rekongstor
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The issue is closed. PR #5146 fixes the bug in the previous post. Still, there's some bug with eyes on OpenGL (attached pic) but at least it's not that bad as it was. Vulkan is okay and I didn't notice a single bug with this API.
image

@rekongstor rekongstor mentioned this issue Sep 20, 2018
@kd-11
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kd-11 commented Sep 21, 2018

Fixed by #5146

@kd-11 kd-11 closed this as completed Sep 21, 2018
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