Hi, Warp reduce functions are available in CUDA (cf. https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#warp-reduce-functions) but not in HIP. There is equivalent functionality in HLSL shader model 6.0 supported by all AMD GPUs after the Vega architecture as far as I know: https://github.com/microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics . So I think it can be implemented for HIP as well. Could you please add them? Best regards, Epliz