Handle missing cache version file for new worlds #305
Merged
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When a world is loaded for the first time, the belonging cache directory does not exist yet. Therefore when trying to read the cache version file, a FileNotFoundException is thrown and dumped into the log/stdout.
This PR adds a check for the existence of such a version file, before reading it. The resulting behavior stays the same for both cases (existence and non-existance), only the error handing is cleaner (IMHO).